WTB: E7000PC and SH2 POD for Sega Saturn Sophia

I'm after the Hitachi E7000PC ICE emulation station and SH2 POD - these parts required only (see circled in image); I already have the corresponding PC interface board, interface cables, documentation manuals, software and a Sophia with PGA adapter.

I understand the rarity of these components, please name a price. Payment will be made through PayPal for goods and services. I will cover the cost of shipping with insurance worldwide to Australia.

Kind regards,
Shane
 

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Apologies for reviving an old thread, but this equipment may connect to a historical compiler search.

@Shane Battye, you mentioned having the E7000PC software, manuals, interface hardware and a Saturn Sophia. @timmy15, you mentioned owning an E7000PC and SH-2 pod.

Did either collection include an original host PC, hard-drive image, unidentified Hitachi/Sega CDs or floppy disks, or any Hitachi SH compiler software?

I’m searching for Hitachi’s SH Series C/C++ Compiler Version 4.1B or earlier, used for SH-2 development around 1996–1998. The Windows CD-ROM product was likely P0700CAS4-MWR.

On an installed PC it might appear as shc.exe, shcgen.exe, shcprep.exe, asmsh.exe, SETSHC.BAT, or a C:\SHC directory.

Even a media photograph, directory listing, version string, or information about where the equipment originated would be extremely helpful. This is for research into the compiler used to build Panzer Dragoon Saga.

Thank you!
 
Apologies for reviving an old thread, but this equipment may connect to a historical compiler search.

@Shane Battye, you mentioned having the E7000PC software, manuals, interface hardware and a Saturn Sophia. @timmy15, you mentioned owning an E7000PC and SH-2 pod.

Did either collection include an original host PC, hard-drive image, unidentified Hitachi/Sega CDs or floppy disks, or any Hitachi SH compiler software?

I’m searching for Hitachi’s SH Series C/C++ Compiler Version 4.1B or earlier, used for SH-2 development around 1996–1998. The Windows CD-ROM product was likely P0700CAS4-MWR.

On an installed PC it might appear as shc.exe, shcgen.exe, shcprep.exe, asmsh.exe, SETSHC.BAT, or a C:\SHC directory.

Even a media photograph, directory listing, version string, or information about where the equipment originated would be extremely helpful. This is for research into the compiler used to build Panzer Dragoon Saga.

Thank you!
But if you haven't found the SH-2 C compiler, I might could help out. Its actually found on one of the Dramcast's Katana sdk discs. Maybe its on here in its SHc.exe form.
However, I'm certain that Panzer saga was indeed built with the Hitachi SH-2 compiler and not the GNU one on Sega's toolset CD's. Maybe this link could help----------------------------> Azels Panzer Saga Reverse Engineering
 
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But if you haven't found the SH-2 C compiler, I might could help out. Its actually found on one of the Dramcast's Katana sdk discs. Maybe its on here in its SHc.exe form.
However, I'm certain that Panzer saga was indeed built with the Hitachi SH-2 compiler and not the GNU one on Sega's toolset CD's. Maybe this link could help----------------------------> Azels Panzer Saga Reverse Engineering
Hey! Sorry for the late response!

Thanks for the lead! I actually managed to recover a complete copy of SHC 2.0D and 5.0 Release 31, but I'm still looking for the missing 3.x-4.x versions, ideally 4.1B or earlier.

Do you happen to know which version is included on the Katana SDK disc? If you're able to check the version of SHC.EXE, that would be a HUGE help.

I'm still trying to track down the original compiler used for Sega Saturn games, so even an older version from another development kit could be useful. Appreciate the help!
 
Hey! Sorry for the late response!

Thanks for the lead! I actually managed to recover a complete copy of SHC 2.0D and 5.0 Release 31, but I'm still looking for the missing 3.x-4.x versions, ideally 4.1B or earlier.

Do you happen to know which version is included on the Katana SDK disc? If you're able to check the version of SHC.EXE, that would be a HUGE help.

I'm still trying to track down the original compiler used for Sega Saturn games, so even an older version from another development kit could be useful. Appreciate the help!
Katana Revision 9, SHC's version is like 5.1(Version 11) or something like that. I need to find an earlier SDK..somewhere...

But here's the breakdown of all of available tools I have for 32x/Saturn/Dreamcast development, and what WinOS( for Windows users only) they're compatible with:

WindowsXp->Windows10
*************************************
32x/Sega Saturn:
-Renesas(formerly Hitachi) GNU Sh-Coff(newer version of the OG Sega GNU 'coff-sh' compiler, targets 32x/Saturn)(Use Psy-Q's libraries)
-Renesas(formerly Hitachi) GNU Sh-Elf(targets 32x(coff-sh), Sega Saturn(coff-sh) and Dreamcast(elf-sh)) *use OG Sega DTS GNU Saturn libraries with the other compilers
-Sega Dreamcast Katana SDK <R9(anything less won't work on WinXp->Win10)
-Hitachi SHC 5.x will work on a current windows OS(should work on Win11 as well), anything less than <5.x, won't function.
Make certain to target proper SH-target(Sh-2=32x/Saturn(Big Endian) ; Sh-4=Dreamcast(little Endian)
Assemblers
-Psy-Q tools will work. The ASMSH is standalone , and will target/output 32x/Saturn binaries

Dreamcast:
-GNU Sh-Elf(targets 32x(coff-sh), Sega Saturn(coff-sh) and Dreamcast(elf-sh)) *use Katana libraries to target Dreamcast(elf-sh)
-Sega Dreamcast Katana SDK <R9(anything less won't work on WinXp->Win10)
-Hitachi SHC 5.x will work on a current windows OS(should work on Win11 as well), anything less than <5.x, won't function.
Make certain to target proper SH-target(Sh-2=32x/Saturn(Big Endian) ; Sh-4=Dreamcast(little Endian)
-Sega Dreamcast specialized command line tools(mwasmshx(assembler),mwshc(C/C++ compiler) & mwldshx(linker)) found in the C:\KATANA\Utl\Dev\CodeWarrior\Tools\Command_Line_Tools
directory, ONLY target the Dreamcast(SH-4))


Windows95/98 & Windows2000(NT5.0)
*************************************
32x/Sega Saturn:
-OG 32x Sega DTS SDK(all tools)
-OG GNU Sega Saturn DTS SDK's will work FLAWLESSLY( and possibly can target 32x as well)
-Sega Dreamcast Katana SDK R1-R10 FLAWLESSLY
-Hitachi SHC 5.x will work
Make certain to target proper SH-target(Sh-2=32x/Saturn(Big Endian) ; Sh-4=Dreamcast(little Endian)
Assemblers
-Psy-Q tools will work. The ASMSH is standalone , and will target/output 32x/Saturn binaries
Assemblers:
-snasmsh2
-snasm68k

**Windows 2000 will run all of those little tools needed by the Sega Systems. Like the SGL Sega3D Editor & the SGL Sprite Editor It will also run the DSP assembler/ DSP Simulator for the Saturn FLAWLESSLY

Dreamcast:
-Sega Dreamcast Katana SDK <R9(anything less won't work on WinXp->Win10)
-Hitachi SHC 5.x will work on a current windows OS(should work on Win11 as well), anything less than <5.x, won't function.
Make certain to target proper SH-target(Sh-2=32x/Saturn(Big Endian) ; Sh-4=Dreamcast(little Endian)
-Sega Dreamcast specialized command line tools(mwasmshx(assembler),mwshc(C/C++ compiler) & mwldshx(linker)) found in the C:\KATANA\Utl\Dev\CodeWarrior\Tools\Command_Line_Tools
directory, ONLY target the Dreamcast(SH-4))


..the ONLY problem with my setup, is that ONLY newer Saturn emulators(like Nova) can't run on Windows 2000. So , I really need two OS's to complete dev.

..Butttttt..for what I've found out about them all.....is that the OG Saturn GNU toolchain, is JUST AS EFFICIENT as the newer toolchains. And alot nowadays don't want to use an older toolchain, because they think that they're inefficient compared to newer stuff. There's literally ZERO difference. But...here's where it gets interesting...the older pure assemblers , SNASMSH2, SNASM68K, Psy-Q's standalone assemblers..the ASMSH, ASM68K, and I even found a Psy-Q ASMZ80 assembler..all those assemblers can either produce a linkable object file( probably *.o or *.elf) and can spit out a pure binary executeable, that you could just stamp on a disc using a cd utility, or just load in an emulator that's pretty lax on authentication (like Nova) , and probably just do whatever. Maybe you' d need a (*.cue) file with the (*.bin) file for Yabause, and Mednafen...but with all of these meulators showing up recently, you can basically pick your poison. However, if you want to literally CRUSH and SQUEEZE every ounce of processing power out of any of the game consoles, probably assembly is the best chance you have. Its just gonna take considerably more of an effort to do so...but its possible.
 
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I Forgot to add/mention the WINCE toolkit that is also part of the Dreamcast dev tool. The Microsoft WinCE backend was meant to ease porting Dreamcast titles to the PC. It was only utilized for only a handful of official Dreamcast titles.
 
Hey! Sorry for the late response!

Thanks for the lead! I actually managed to recover a complete copy of SHC 2.0D and 5.0 Release 31, but I'm still looking for the missing 3.x-4.x versions, ideally 4.1B or earlier.

Do you happen to know which version is included on the Katana SDK disc? If you're able to check the version of SHC.EXE, that would be a HUGE help.

I'm still trying to track down the original compiler used for Sega Saturn games, so even an older version from another development kit could be useful. Appreciate the help!
Apparently Panzer Saga was created using the shc compiler, so one can assume that they used the GNU one for the other 2 titles.
 
Thanks for checking! Sounds like the Katana R9 compiler is a little too new for what I'm looking for, but I really appreciate the information.

One interesting thing I've found is that all three Panzer Dragoon games appear to contain Hitachi SHC-generated code, so it's possible Team Andromeda used the same compiler generation throughout the series.

Have you ever come across an older Hitachi SHC installation, particularly versions 3.x or 4.x, outside the Katana SDKs? Or know anyone who might still have the original installation disks or an old development PC with those tools installed?

That's the missing piece I'm hoping to track down. Thanks again for taking the time to look into it!
 
Thanks for checking! Sounds like the Katana R9 compiler is a little too new for what I'm looking for, but I really appreciate the information.

One interesting thing I've found is that all three Panzer Dragoon games appear to contain Hitachi SHC-generated code, so it's possible Team Andromeda used the same compiler generation throughout the series.

Have you ever come across an older Hitachi SHC installation, particularly versions 3.x or 4.x, outside the Katana SDKs? Or know anyone who might still have the original installation disks or an old development PC with those tools installed?

That's the missing piece I'm hoping to track down. Thanks again for taking the time to look into it!
Well, that's great clarification about the other 2 Panzer games then , regarding what they were compiled by. This is the thing about the earlier versions of the SHC compiler that they used to make the Panzer games. First, you have to understand the time frame of 1995, when they made the 1st game. At that time, NO ONE used Linux to create ANY video games. If Windows wasn't used, which was primarily DOS, because at 1995, Windows 3.1 was EVERYWHERE, and Microsoft had just probably released Win '95 to the public. That meant several things about the state of development tools back then Sega had. They really only had Unix(SGI workstations) and early versions of Windows to choose from back then. So chances are that SHC 3.x and 4.x will not run on a modern Windows installation, or Modern Linux without the useage of VirtBox or something like that. And also back then, Japanese developers treated American devs like bastard little lemmings..they had no respect for them AT ALL. So, again that affects the availability of those tools. They instead created the GNU toolset, which was used for other Japanese titles, and they released them to the Western developers...but they kept the shc toolset(which was probably wayy more efficient development tools) away from Western developers at the time. Its just a word of caution, that theres a chance that if either of us finds the older versions, we probably wouldnt be able to run them, as developers skipped consumer versions of Windows OS's after 3.1(dos based) in favor of NT4.x , and they also targeted Unix Os's. One could hope that Windows 2k could run a version of them. It could possibly be almost a 'fools errand'. But Im gonna keep looking anyway
 
Thanks for checking! Sounds like the Katana R9 compiler is a little too new for what I'm looking for, but I really appreciate the information.

One interesting thing I've found is that all three Panzer Dragoon games appear to contain Hitachi SHC-generated code, so it's possible Team Andromeda used the same compiler generation throughout the series.

Have you ever come across an older Hitachi SHC installation, particularly versions 3.x or 4.x, outside the Katana SDKs? Or know anyone who might still have the original installation disks or an old development PC with those tools installed?

That's the missing piece I'm hoping to track down. Thanks again for taking the time to look into it!
I'm thinking that both of our best bets is to utilize the set in the Dreamcast Katana SDK...they're essentially the same thing, but updated to run on a later Windows OS than the early versions. Or I would try and research if Sega made any software for other OS's like Solaris, that ran on Sun Microsystems pcs and such, which were a series of HIGHLY UNDERRATED hardware and Unix like OS.
 
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