Lunar 2 Eternal Blue Saturn English Patch

Lunar 2 Eternal Blue Saturn English Patch 0.21

  • Author Author Mr Conan
  • Creation date Creation date
  • Featured
This is an updated preview release of an English Translation hack of Lunar 2 EB for Sega Saturn.

Here's a summary:

- Straight WD PSX script inserted (for now), a translation cleanup effort is underway.
- VWF inserted (Game Arts got rid of the one from Lunar 1)
- Items/Spells/UI text mostly there now; should be glitch-free maybe minor spacing issues.
- Save/load slots translated now.
- Battle stuff now translated.
- Subtitle format decoded, first subtitle replaced as proof of concept. The tile looks a little glitchy, but thats what i drew because i was lazy. Still need to figure out adding subtitles to videos that did not previously have them.
- Still jp audio so this is more like an undub with the WD psx text. There are a few TBDs in the dialog text for text that exists only in the original Saturn release and does not map to the psx re-release.

I have played up to Dalton on mednafen without any major issues.

There are some graphical glitches that occur when the WD timed dialog text does not line up perfectly with the JP action script. This gets cleared up after entering and exiting the next battle. The solution here is to fix all the scripts, so thats all TBD along with the translation. The first time you'll probably encounter this is after meeting Lucia for the first time. Not sure what happens on real HW.

Lots of work still left to do on this, enjoy.


-Mr Conan



Below is the current project status.

Text:
Variable Width Font: 100%
Dialog Extraction (Sega CD JP/ENG, SAT JP, PSX JP/ENG): 100%
Dialog Insertion: 50%, works but going to create a Gui tool to simplify.
Dialog Translation: In-progress. Haven't decided if we are updating or rewriting at this point. Depends how good or bad the WD translation is.
Item and Common Text Extraction&Re-Encoding: 100%


Scripting:
Action Scripting: 99%, Format decoded, extractor and re-encoder created. For some reason adding a timed dialog works in mednafen, on real HW the text doesnt print. Might be something to do with a parallel event that conflicted in the test i ran….
Action Script updates to use WD dialog or WD Audio: 0% (Corrupts the screen if everything doesn't line up, cleared after a single battle).


Menus:
System - 95%, need to adjust some text placement.
Battle/Shop - 90%, have a few minor glitches to clean up.


Subtitles:
Decompression: 100%.
Compression & Re-encoding: 99%
Translation of existing subtitles: 0%
Adding subtitles to videos that didnt previously have them: 0%


Battle:
Spell Text Outlined during battle: 0%
Monster Names: Translated (preliminary ones being used). 98%

Audio/Movie Dubbing: 0% Havent looked into it, in theory the tools are already there to do it... (Current plan would be to reuse WD audio)
Author
Mr Conan
Downloads
2,466
Views
10,305
First release
Last update

Ratings

4.83 star(s) 6 ratings

More resources from

Latest updates

  1. Lunar2 Eng v0.21

    Finally got around to this. The new update should get rid of the graphical glitches due to...
  2. Lunar 2 EB v0.19b

    This version fixes text display for the Rememberizer, Lucias Pendant, Rings, and Crests. Also...
  3. L2 Version 0.18a

    Just realized the altered files are identical for CD1 and CD2, so here is a patch for both CDs.

Latest reviews

Amazing so far! I can tell the full release will be spectacular.

One thing: While playing this on Beetle Saturn, I encountered a freeze after beating the haunted mansion boss. A text window opened, but right when the actual text was supposed to show up, all animation and responsiveness stopped. Lemina's audio, which started playing before the freeze, continued to completion.

To get around this, I had to convert my save file to something compatible with Yabause (the first other emulator I tried), then beat the boss again. Afterwards, I re-saved, re-converted, and continued again with Beetle.

Update: Same thing happened again after taking the magic arrow to the tower. After entering, the cinematic played, the bad guy began speaking, but no text. Frozen.
I’ve been really enjoying playing through this. I can’t wait to see the finished version. Thanks so much for doing this!
Revisiting the Saturn and thought I'd give your patch a spin! The overlapping text issue reared its head again during the first "conversation" with Zophar. The character portrait from the dialog would also float on screen after the dialog was closed, but would clear after opening and closing the menu. Saving and resetting seems to have cleared the issue up for now. Not sure if you're still working on this, but either way, thank you for your effort!
M
Mr Conan
Its still being worked on in the background, possibly an update in the next month or so if I figured this out correctly…
Getting around to finally playing this. Playing on real hardware. None of the items descriptions are working. It has the previously mentioned issue of over lapping texts. Wish I could comment on a regular thread.
M
Mr Conan
Thanks for reporting, ill take a look on real hw.
Hello, I'm following your project closely, I hope you don't abandon it because there are many Lunar fans who would love to play on their Saturn like me, even more so an undub version with English subtitles is fantastic, don't get discouraged and thanks for the hard work!
M
Mr Conan
Its just paused for the moment. I need to slowly go through the scripts and adjust them.
Back
Top