All Japan Pro Wrestling Featuring Virtua- Debug Mode found including The Patriot

I recently read that a Debug Mode has been found that allows access to a previously undiscovered wrestler- The Patriot. This character was supposedly removed late in development but the character assets were just discovered to be playable in the game using an emulator.

I wonder if the community could make a hack to allow The Patriot to be playable without having to edit a line of code each time you want to access the Debug mode.
 

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OK, here is the patch - enjoy!

There's one more hidden thing in this game that I need to write up. It uses the second controller in a way that I haven't fully figured out yet.
 

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OK, here is the patch - enjoy!

There's one more hidden thing in this game that I need to write up. It uses the second controller in a way that I haven't fully figured out yet.
I know the 2nd controller can br used to make sounds during a a match after inputting the following code:

Sound Test​

Hold L + R buttons on controller two and select single player mode with controller one. Controller two may now be used to start various sounds during game play.
 
There's another second controller thing that I haven't figured out yet. L+R+Start on Featuring mode with controller 2 sets a flag at 06034760 that does... something? I'm not sure what yet.

Baba with the robe: I don't remember exactly what I did for that, but I think it was messing around with the index that gets set when you change characters on the debug menu.
 
Here is The Patriot's movelist so far. It's likely SEGA removed any Patriot-specific moves and left a neutered version in the game. Let me know if you find any more moves.

Standing (Neutral)
A Right Hand Punch
AA Punch Combo (Right → Left)
Forward A Backhand Chop
Forward A, A Two chops
Forward A, A, Forward A. Two chops, left arm lariat
C Scoop Slam
AABA Grab Head → Triple Punch

After throwing (Grapple, then Forward+C)
Forward A Clotheline
Forward Forward A Flying Shoulder Tackle
Back A Back Elbow
A Dropkick


Standing (Opponent back against ropes)
Forward + B Toss Opponent Outside

Opponent outside, Standing near ropes
Forward + A. Flying Body Press

Grapples (Front)
A Kick to Stomach
A then C Kick to Stomach → Powerbomb
A then Hold C. Kick to Stomach, then Powerbomb, then Pin
Up+A Abdominal Stretch
Down + C Vertical Suplex
Back+ C DDT
Forward+ C Belly-to-Belly Suplex
A then C Grab, Punch, Powerbomb Combo

Standing Behind Opponent (Neutral)
B Full Nelson
C Back Suplex

Grapples (Back)
A Punch to Back
A then B Punch then Full Nelson (chain from back grapple)
C Belly-to-Back Suplex
Back + C. German Suplex
Back + Hold C. German Suplex with Pin

Grapples (Side)
B Side Headlock
C Leg Breaker

Corner Moves
Opp. back to corner
C (DM 50) 2nd Rope Suplex
Opp. down in corner
Up+ A Missile Dropkick
Opp. down in corner
A Elbow Drop

Downed Opponent
A - Stomp
Up + A Elbow Drop

Opponent face up, legs
Down + A Half Boston Crab
 
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There's another second controller thing that I haven't figured out yet. L+R+Start on Featuring mode with controller 2 sets a flag at 06034760 that does... something? I'm not sure what yet.

Baba with the robe: I don't remember exactly what I did for that, but I think it was messing around with the index that gets set when you change characters on the debug menu.
I read there is a character viewer. I don't see it in the debug mode. Is that hidden somewhere or is AI leading me astray.
 
I don't think so. The game has different "modes" and the current one is stored at 0603ecf6. The title screen is 01, the character screen is 03, gameplay is 06, etc. My patch for debug swaps 01 with 0d. None of the other modes bring up a character viewer when I try them.
 
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