Amiceli1983
Gear Supporter
That's great news!Well it was a secret that Im terrible at keeping. Its almost 100% done, I need to figure out VDP2 manipulation to do the endings.
That's great news!Well it was a secret that Im terrible at keeping. Its almost 100% done, I need to figure out VDP2 manipulation to do the endings.
There is just some text scroll when you get to the last match of each division. The 2 main issues are the sheer volume of text and the second issue being that I know Chinese much better than Japanese. I'd love for someone to pick up where I left off but I'm well over 1,200 hours into this and I'm pretty burnt out on it. The most important part to translate, the menus and the create a wrestler, are done making the game 100% playable.Sorry to hear you won't be finishing it but thank you for the work you did do 🙂
So more work done on Blazing Tornado, all the controller config screens are done:
View attachment 6586
There are only 2 things left to do:
1) the tutorial video selection screen. Been bugging @Knight0fDragon and he's been a big help but I am struggling to find the images to alter on the RGB0 layer of VPD2
I was originally just going to change the VDP layer which shows only the highlighted word:
View attachment 6587
I may still end up taking that path if I cant figure this out, but that would be the next thing would never get done........
2) the endings. Luckily there's a cheat code to show you the ending after selecting your wrestler ; unluckily all the ending "texts" seems to also be on a VDP2 layer which is proving to be a kick in the pants on sorting out.
We'll see.
2 byte -> number of words to repeat + 2 words
2 byte -> word to repeat
2 byte -> abs(number of wordd to next code)
so 000F = 15 words (1 word = 2 bytes) + 2 more words = 17 words or 34 bytes
this means there should be 34 bytes of 0
if you look at the decompressed, there is 2 rows, plus 2 additional bytes. 16 + 16 + 2 = 34
you need to find a way to come up with a tool to do this
var repeatCount = readword();
var valueToRepeat = readword();
var rawReadCount = readword();
for(i = 0; i <= repeatCount() + 1; i++)
{
output.add(valueToRepeat);
}
for(i = rawReadCount; i < 0; i++)
{
output.add(readword());
}
I've actually been looking into it and have been able to successfully recolor a few of the roster already. I can send you over the 1st.bin file when I get a bit further along if you want, I built it using the latest one from your drive.Actually looked into that already but I couldn't figure out exactly how the data was stored. We got some colors to shift but couldn't get the body parts to change when they were different. The best results we could get were similar colors but corrupted body parts. Since you can just pick the attire you want with Z it didn't seem important enough to keep trying to figure out. I released and called this version .9 because I'm really burnt out on this game.
I wont say never, but if I ever come back to it , it won't be any time soon.
I've actually gotten all of the main roster swapped where attire 0=5, 1=4, 2=3, and 3=2. The roster selection screens look great now with everyone having their correct ~96 attire as the default. I have noticed that for the masked wrestlers that their attires are still incorrect even after switching attire order, Lyger is a great example of this. So for those guys I've been creating 6 edits with the correct attires and exporting those out and then importing the values into the specific .jsop file for that wrestler. It's a bit time consuming compared to just swapping the attire number but it seems to work well. Once I get all of the masked wrestlers updated like this I'll send the file over to you to look at.File would be great, so would the locations and values changed. We got a few guys colored but for the ones who had different gear we ran into issues.