I totally love iso/mp3 (and for dual data-track games, I use Nero).
Using Nero doesn't help if the source files are in iso/iiso/mp3 format.
1. I got the postgap issue licked to where I can reliably make an iso/wav or iso/mp3 rip of a disc such that when burned back to CD, the audio tracks land exactly where they're supposed to. No 2-second shifting.
Bullshit. How are you checking how closely the audio tracks are lined up on the disc? Are you 100% certain that all audio tracks start and end on the same frames? And how CAN you be 100% certain?
2. You guys are always quick to complain about sound quality degradation due to mp3 compression. Which I absolutely don't understand because a. given a good encoder and a high-enough bitrate (160 or 192) quality is virtually a non-issue, and b. while game music is important, it usually is only heard in the background while the game sounds take center stage, and c. you people don't complain about downloading your favorite music and albums in mp3 format, do you? So there.
a. Yes, quality IS an issue. No matter what your bitrate is, you're still dropping sound data. And even an infinite bitrate will have a frequency cutoff.
b. You mean to say you don't listen to BGM while playing a game? Hell, in some games I barely listen to the game's sound effects at all (Tempest, Gradius II, Rez, DOOM, Tetrisphere, The New Tetris) in favour of listening to the kick-ass music. And in many other games, I'll still balance the sound in favour of music more than sound effects.
c. Hell yes, I complain. I buy pressed CD's any time I can afford to do so. I download MP3's so I can hear songs, period... but if I like the music, I *will* buy the CD (with some exceptions - like importing game soundtracks which have no US releases; Guilty Gear X2's kickass soundtrack for example is $40).