Hello dear SEGA Saturn fans, in a few weeks, it gets time for us to celebrate another Saturn coding contest. But before, I'd like to ask for your oppinion about the objective of the new contest. The feedback to the previous contests has always been very positive. However, some people mentioned that they would rather like to have full game entries that are completely finished, instead of tech demos that are just nice to look at. So our "customers" would like something to play and enjoy for a couple of hours, to be entertained and to have fun. I agree with them, this is a point that we should improve on, in general. In the past I left the choice of the type of the entry to you. The less restrictions, the more contestants. This year, I'd suggest to make a clear mission that still leaves plenty of freedom to you: a Saturn Porting Challenge! Porting games to Saturn is the most efficient strategy in order to get high quality and high quantity output. To create original games it takes a lot of time, only a few ones are finished. It is just natural that open source homebrew games that have been developed by multiple persons over several year, that these games are much more sophisticated. What do you think about a Saturn Porting Challenge this year? I think a list of well chosen "games worth porting" could make it easier for people to select a title to port, if they don't already have a favourite title in mind.