Could anyone test this?

I was dusting the old archives when I find this 0.005 release of Stardust, a wee bit younger than the code I dropped to the main site. I had compiled it last year (November 2002) but just today I was able to find time to get a decent solution to make ISO files, so here it is.

http://www.clubotaku.org/Saturn/std001.zip

Anyway, my second Saturn went down on me a few weeks ago and my PC is kinda crappy for emulators right now (i'm running a 200MMX with XP, don't ask) so I'm wondering if anyone could test this on a emulator or a real Saturn (it runs on a real Saturn, btw)...

This should display a nice mess of blue, white on a black background after a few dozen seconds(on the hardware). I'm just curious to when the system crashes (it _will_), or if it draws anything remotely looking like a distorted circle.
 
I've tested it on my modded Saturn and this is what I see:

Code:
      Welcome to

StarDust v0.005 (It Ain't Easy)

So I pressed the Start Button to see this:

Code:
Loading ROM...

and then this in black background:

Code:
00000080      25E40000

TilePos : 00000000

BGMode : 00000000

     PC

     0000XXXX

00000XXX

Load ROM - Success!

where the first XXXX is an infinite loop of hexadecimals of which the last three XXX loop at a much faster rate than the first X...

and the XXX on the second to last line are also looping hexadecimals at speeds similar to the previous XXX on the top line.

There was nothing much I found after that since any button I pressed on the first controller does not seem to do anything. It's just stuck there with the looping hexadecimal characters.
 
Could you give it a few minutes? It's provably running the loop to load images ^^;

Eventually, TilePos : 00000000 should change to something, at least...
 
How long am I supposed to wait? It would be great if there were instructions. I've waited 10 minutes and nothing's happening. Do I smell infinite loop?
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Oh dear. That's not good >_<. Thank you and sorry for wasting your time, this code is more messed up than I first belived it then.
 
It wasn't a total waste. I used the following cue sheet to make the burn
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Code:
FILE "std001.iso" BINARY

 TRACK 01 MODE1/2048

  INDEX 01 00:00:00

  POSTGAP 00:02:00

FILE TRACK02.MP3 MP3

 TRACK 02 AUDIO

  PREGAP 00:02:00

  INDEX 01 00:00:00

FILE TRACK03.MP3 MP3

 TRACK 03 AUDIO

  INDEX 01 00:00:00

FILE TRACK04.MP3 MP3

 TRACK 04 AUDIO

  INDEX 01 00:00:00

FILE TRACK05.MP3 MP3

 TRACK 05 AUDIO

  INDEX 01 00:00:00

FILE TRACK06.MP3 MP3

 TRACK 06 AUDIO

  INDEX 01 00:00:00

FILE TRACK07.MP3 MP3

 TRACK 07 AUDIO

  INDEX 01 00:00:00

FILE TRACK08.MP3 MP3

 TRACK 08 AUDIO

  INDEX 01 00:00:00

FILE TRACK09.MP3 MP3

 TRACK 09 AUDIO

  INDEX 01 00:00:00

FILE TRACK10.MP3 MP3

 TRACK 10 AUDIO

  INDEX 01 00:00:00

FILE TRACK11.MP3 MP3

 TRACK 11 AUDIO

  INDEX 01 00:00:00

FILE TRACK12.MP3 MP3

 TRACK 12 AUDIO

  INDEX 01 00:00:00

FILE TRACK13.MP3 MP3

 TRACK 13 AUDIO

  INDEX 01 00:00:00

FILE TRACK14.MP3 MP3

 TRACK 14 AUDIO

  INDEX 01 00:00:00

FILE TRACK15.MP3 MP3

 TRACK 15 AUDIO

  INDEX 01 00:00:00

FILE TRACK16.MP3 MP3

 TRACK 16 AUDIO

  INDEX 01 00:00:00

Mind you, those are 320 kbps CBR, 44.1 kHz, joint Stereo MP3s, totaling 1:07:48 long and 155 MB big.
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