I mixed the tile-based version of the Phoenix emulator and the Allegro one, and come up with this tile based version that uses real GFX :
(as you can notice, the BG is missing)
Well, it runs well on SSF, but it crashes horribly on a real Saturn ;_; I belive it's due to my ClsFst() screen clearing routine, but i'm flat out of CD-R's 😛 The source and code are here :
(main.c file only, nothing else changes, copy over the original stuff)
http://www.clubotaku.org/Saturn/Main.zip
This version needs the _full_ set of ROMS. notice that all roms are to be renamed to .BIN format when building an ISO... Here's a sample CTI, you can fit this to your needs :
http://www.clubotaku.org/Saturn/Image.zip
And a small .ISO file to use on SSF:
http://www.clubotaku.org/Saturn/Sl.zip
(Edited by TakaIsSilly at 2:57 pm on Nov. 25, 2001)
(Edited by TakaIsSilly at 2:59 pm on Nov. 25, 2001)

(as you can notice, the BG is missing)
Well, it runs well on SSF, but it crashes horribly on a real Saturn ;_; I belive it's due to my ClsFst() screen clearing routine, but i'm flat out of CD-R's 😛 The source and code are here :
(main.c file only, nothing else changes, copy over the original stuff)
http://www.clubotaku.org/Saturn/Main.zip
This version needs the _full_ set of ROMS. notice that all roms are to be renamed to .BIN format when building an ISO... Here's a sample CTI, you can fit this to your needs :
http://www.clubotaku.org/Saturn/Image.zip
And a small .ISO file to use on SSF:
http://www.clubotaku.org/Saturn/Sl.zip
(Edited by TakaIsSilly at 2:57 pm on Nov. 25, 2001)
(Edited by TakaIsSilly at 2:59 pm on Nov. 25, 2001)