I propose a puzzle game/escape room/impossible quiz where the challenges are Sega Saturn themed. Each level is an individual puzzle (single room) where the player needs to open/walk out of the exit door. Some or all of the puzzles will require out-of-the-box thinking. With multiple contributors we can think of some really great puzzles.
Example levels and their solutions:
1) Bridge to exit door is broken. A NPC tells the main character "The bridge has been broken for x years, y days, and z seconds." Solution: Player must exit the game and set Saturn's clock back to that date. When the game starts again the bridge is back.
2) Exit door is blocked by a palette swap of the main character. When the player walks near, the NPC says "I'm not moving. You don't control me." Solution: Player must plug in a controller into the second controller port and that moves the character.
3) Exit door is blocked by 6 palette swaps of the main character. Solution: Player must plug in a multitap 🙂 into the second controller port and that moves the characters.
4) Exit door is blocked by a bouncer who says "Let me check my list to see if you are banned. You aren't allowed in." Solution: Exit the game, delete the "BANNED.LIST" save game file. When the game restarts the bouncer can't find his list and lets you in.
5) Exit door is blocked by a bouncer who says "Let me check my list to see if you are allowed. You aren't allowed in." Solution: Exit the game, copy the "ALLOWED.LIST" save game file, edit it to allow yourself in, copy it back to the Saturn. When the game restarts the bouncer finds you on the list and lets you in.
6) Exit door is blocked by a giant cat. Solution: Plug in the Saturn mouse and move it near the cat getting the cat to move.
7) Exit door is blocked by a flock of birds. Solution: Plug in the light gun and fire a shot to scare them off.
8) Exit door is blocked by a NPC listening on a walkman and refuses to move until his song is over. Solution: Player must hit the "Y" or "Z" button (which have the stop and play\pause logos above them) to stop the NPCs music. Maybe have the three logos as a hint in the stage.
9) Exit door is blocked by a NPC who says they are waiting for a very important phone call. The phone is seen on the screen. Solution: Have someone call your Netlink causing the phone in the game to ring.
Obviously this requires having a lot of Saturn peripherals. Maybe we have a disclaimer saying we recommend this on an emulator except for the most die hard of Saturn fans?