Mr^Burns
Staff member
Originally posted by dhau@Thu, 2005-09-01 @ 04:20 PM
Eh... What network is #smspower channel on? Thanks!
[post=139011]Quoted post[/post]
Efnet
Originally posted by dhau@Thu, 2005-09-01 @ 04:20 PM
Eh... What network is #smspower channel on? Thanks!
[post=139011]Quoted post[/post]
Originally posted by Runik@Sun, 2006-03-19 @ 04:18 PM
Anyway, good work vbt
[post=145180]Quoted post[/post]
Originally posted by Rockin'-B@Sun, 2006-03-19 @ 07:38 PM
Have you actually tried it out? On real hardware? You should! This is the most mindblowing homebrew-thing I've ever seen running on a Saturn. Respect, VBT! :bow
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Originally posted by Rockin'-B@Mon, 2006-04-03 @ 10:36 AM
Yo VBT,
first: thanks for Sonic, I love that game! :banana
I don't know what you did to get psycho fox to 133-145 FPS (maybe you found a secret way to overclock the Saturn to 50MHz?), but don't stop it!
psycho fox: during the first game (untill game over, later it's all fine), all sprites have a white border
Sonic1: some color is wrong, it's always displayed white. BTW: I've played Sonic on Dagolar's SMS emu port just yesterday and it doesn't compare to yours
Power Strike: the sprite garbage is quite massive here. Sometimes I loose orientation because I don't know what is my ship and which items are there for real.
Have you noticed, that the sprite clipping is not exact on the right screen border? Some sprites are displayed outside the screen, too.
Great stuff, VBT. When will there be a release with CD access? I'm sure people would like to use it :agree , as it is actually usable. Now that DCEmu is putting an eye on Saturn emulation...
Originally posted by vbt+Thu, 2006-04-06 @ 07:31 PM--><div class='quotetop'>QUOTE(vbt @ Thu, 2006-04-06 @ 07:31 PM)</div><div class='quotemain'>Only on emu I think (no window support on some)
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Originally posted by vbt@Sat, 2006-04-08 @ 05:48 PM
- Horizontal scroll lock added
[post=145568]Quoted post[/post]
Originally posted by Rockin'-B@Sat, 2006-04-08 @ 10:16 PM
What's this?
Will you add optional fullscreen and Game Gear support for the release?
I tested a Game Gear ROM (Sonic.gg renamed to sonic.sms) on Dagolar's port and it *worked*, except for wrong colors and pad input.
Guess when it's out, I'll play SMS games more than I ever did before. How big is the biggest SMS ROM (do all games fit in Saturn RAM)?
[post=145572]Quoted post[/post]
Originally posted by vbt@Sat, 2006-04-08 @ 11:08 PM
Sure the original SMS Plus supports all GG roms.
The biggest sms rom are :
sonic chaos,vf animation 1mo and street fighter 2 800ko. Other games are 512ko max.
As I put all games in hi work ram now, I can't load in memory 1mo games. SF2 was working some weeks ago but I use more memory so I think it won't run.
[post=145577]Quoted post[/post]
Originally posted by Rockin'-B@Sun, 2006-04-09 @ 07:27 AM
Is the low work RAM already occupied?
Maybe you can change the RAM configuration for these big games. For me it's been rather easy to put the ROM into the fastest possible memory area, depending on it's size.
The 2 player feature will be very interesting.