Originally posted by JonnyCasino@Jul 15, 2003 @ 12:12 AM
Why would d3d or opengl help saturn emulators when the original saturn had no 3d acceleration?
Originally posted by M3d10n@Jul 14, 2003 @ 07:38 PM
Have you *ever* seen a PSX game running on EpsxE with a HW accelerated video plugin at 1600x1200, with 4X antialiasing and bilinear filtering on?
To put it simple: instead of using software engine code to plot pixels when drawing distorted quads, they can just send them over an OGL/D3D interface and allow the game to be played at whatever resolution you wish. It also allows the usage of bilinear filtering.
You can do quads using triangles and texture coordinates without any problems. Also, since all Saturn polygons are 2D they are coplanar by definition. Furthermore, not all OpenGL/D3D accelerators use triangles (eg. 1st-gen PowerVR) even though most do.
Originally posted by antime@Jul 15, 2003 @ 08:38 AM
Yes, I'm sure. VDP1 can do convex, concave and even crossed quads, but is completely 2D.
Originally posted by M3d10n@Jul 15, 2003 @ 10:58 AM
and there is the evil PSX texture warping effect (but they could easily fix that by using perspective correction).
Originally posted by fivefeet8@Jul 15, 2003 @ 07:43 PM
Does the saturn have a z-buffer or us z-values? It would be possible for perspective correction if it did.
Originally posted by Tagrineth+Jul 14, 2003 @ 08:31 PM--><div class='quotetop'>QUOTE(Tagrineth @ Jul 14, 2003 @ 08:31 PM)</div><div class='quotemain'> <!--QuoteBegin-M3d10n@Jul 14, 2003 @ 07:38 PM
Have you *ever* seen a PSX game running on EpsxE with a HW accelerated video plugin at 1600x1200, with 4X antialiasing and bilinear filtering on?
To put it simple: instead of using software engine code to plot pixels when drawing distorted quads, they can just send them over an OGL/D3D interface and allow the game to be played at whatever resolution you wish. It also allows the usage of bilinear filtering.
Originally posted by Jurai@Jul 15, 2003 @ 10:46 PM
any pure software saturn emulator will also prolly run at 5fps