hey I was ready for testing too! you forgot to mention what was new :
I didn't forgot to mention what's new : I was just lacking of time to summarize informations from Pseudo Saturn Kai behemoth changelog
🙂
(In fact, I still need to announce the release on my blog, but I'm too sleepy to do it now)
Please find below a digest changelog. This is just a summary, so people interested in all the changelog can find in in
Pseudo Saturn Kai readme.
Added automatic game loader
So far in Pseudo Saturn Kai 6.074, user had to choose which game loader to choose before starting a game, but this is now done automatically on Pseudo Saturn Kai side.
There's no magic around this feature : it just uses a list of games not compatible with CWX loader, and decides accordingly
🙂
Added cheat codes feature
That's a big addition for this release. Its development spans around June 2017 to Spring 2018.
The main features for cheat codes are :
→ Built-in : don't need to manually enter the cheat codes
→ User friendly : just push X button when booting a game, and then select the cheat(s) to enable.
Added disc images menu for Rhea/Phoebe ODEs
Back in 2015, I added a stub of alternate rmenu to Pseudo Saturn Kai, but didn't had the technical information regarding Rhea/Phoebe API so the feature was disabled in its unfinished state.
And this summer, an
enthusiast friend helped a lot to get this technical information, so that I could finally finish this feature :]
Development of this feature was an occasion to bring usage of proportional font in image selection menu, thus showing more information on a single screen. Base of menu module was developed around 2010 without any consideration for proportional font, so development of this side feature was a nightmare, but I don't regret for having done it now it is finished
🙂
Here is what it looks like :
Added Dezaemon 2 Save Game Manager 3
Dezaemon 2 is a shooting game maker application for Saturn. And Save Game Manager is a collection of user games for Dezaemon 2.
By the past, there were two volumes released by Madroms :
SGM1 in 2007 and
SGM2 in 2008.
And 10 years after that, SGM3 is released and contains some new user games as well as all the games from SGM1 and SGM3 : one SGM to rule them all
😀
Special thanks to
Dezaemon DB for gathering a community around Dezaemon 2, and dumping the user games
🙂
Added a stylish logo for Pseudo Saturn Kai
That's maybe a detail, but that was really missing from a long time !
Special thanks to Alien^PDX for the logo, and CyberWarriorX for putting me in touch with him
🙂
Here is what it looks like :
Added in-game connectivity for USB dev cart
This uses cheat codes routine, hence requires at least a valid master code to be set.
It can do USB connectivity while doing transfer with PC, but that's a bit slow (because of unoptimized C running from cartridge ROM), and consequently may cause glitches on some games.
As a countermeasure, there is another mode who does only USB connectivity (hence no cheat codes) but does it fast since the code for it is written directly in assembly and running in RAM.
That may be cool for game hacking, or looking for new cheat codes ... but I still need to add a proper cheat codes finder feature on SatLink before looking for cheat codes on my favorite games
🙂
Here is a video about this feature :
(Radiant Silvergun was one of the very first games to work correctly with Pseudo Saturn Kai cheat codes
🙂 )
I
stopped USB dev cart support, so this feature is disabled and software on PC side won't be released.
Added Virtual Memory Cartridge support via USB dev cart
This is similar to "Virtual Memory Cartridge" used in Gamer's Cartridge, but access save data files on PC via USB dev cart instead of SD card.
That's convenient for save data hacking, or testing several saves, but for normal use then using SD card is (in my opinion) a better choice.
As a consequence, full firmware can now be installed on USB dev cart. But cartridges not using SST39SF040 flash chips are not supported (because there's not enough room in flash ROM) and in that case only lite firmware can be installed.
A video about this feature is available here :
I
stopped USB dev cart support, so this feature is disabled and software on PC side won't be released.
Fixed support for 3D pad
In previous version, using 3D pad would sometimes cause an emergency exit to multiplayer screen when touching analog buttons. This is now fixed, and additionally supports input from analog buttons.
Pseudo Saturn Kai is not a 3D game, so the interest of using analog buttons is a bit questionable, but at least it is supported now
🙂
And the most voluminous change is ... :
Fixed many bugs everywhere, added other bugs here and there
Everything should work now. Trust me, I'm an engineer
🙂