1. Can the Saturn play original games without cartridge inserted ? YES
2. Can the Saturn show Pseudo Saturn Kai boot menu without any CD inserted ? YES
3. Can the Saturn play original games with the cartridge inserted ? YES - although I've found that F-1 Live Information, and one of the bootleg samplers that I have will not work with the cart in (F-1 boots and runs, but crashes after the intro movie, bootleg makes it to the menu, but locks up when any selections are made). Cat the Ripper, Enemy 0, Literary Fragment, etc. all load and run fine.
4. Can the Saturn play copied games other than Vampire Savior ? YES - I've tried out around 30 games, and the only ones that haven't worked for me so far are Vampire Savior and Waku Waku 7 (goes to the character select screen, you pick a character, and then black screen).
I suppose it could be my luck that my Saturn didn't flash them correctly due to some unknown problem, or maybe like you suggested - the carts had some flaws that didn't show up when they were Action Replay's.
I did have a quick question - if I hard mod one of these Saturns, it should make flashing/experimenting/etc. easier, right? Trying to do the swap trick - especially with the one with the power supply in the top is a real pain, and I seem to get worse at it with practice instead of better!
I have the cartridge "Multi-Game Adaptor". I use it to play NTSC games on my PAL Saturn. Is it flashable? Hopefully...
gotta scratch off that info lol, no pseudo saturn kai won't run on this i'm afraid so you'll just have to get something like an action replay if you want to flash it on something.Here are my pictures of the PCB.
thanksTL;DR : it's worth trying to flash, but I'm not completely sure it's compatible.
WR0 pin is connected to the PAL/GAL chip, so let's hope that flasher utility can write to flash ROM chips.
But, flash ROM chips have their markings being erased (that's a fashion to do that when counterfeit chips are used ...), so I can't 100% verify if flash ROM chips are supported or not by flasher utility.
Additionally, it looks like CS1 pin is connected, which implies some kind of backup memory feature being available ?! As you indicated that this cartridge can play import games, I assume it features a boot ROM (mapped on CS0, not CS1), which is the same area as used by Pseudo Saturn Kai.
It's completely unrelated, but I plan to continue Pseudo Saturn Kai on a crowdfunding basis. Short-term goal is the support of image disc selection for Fenrir ODE. Please contribute if development goals make sense to you
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i see, will that also mean it will support custom cheat text documents from the sd card on a gamer's cartridge for example.There will be a feature to use custom cheats, but it won't be an "add/remove/edit cheats" as done on Action Replay firmware because this requires writes to flash ROM (and potentially brick it), which I want to avoid when it is possible. Instead, custom cheat codes will be saved in internal backup memory.
I hesitated a bit in adding a $1 tiers, but if that attracts supporters from upper tiers it will be counterproductive. I prefer less supporters (but more amount in total) to terminate current goal in a short span of time rather than waiting for 5 times more supporters.
And $5 per month is something like giving me one chocolate bar every weekend, so not a big deal IMHO.
i see, will that also mean it will support custom cheat text documents from the sd card on a gamer's cartridge for example.
yeah that makes sense
The problem I'm having is that the flasher doesn't verify writing to the cart - I have the normal cart seating/recognition issues, but I can just about get it sitting right to be recognised as a SST29EE010. If I view the cart contents in the hex viewer I can see the data constantly fluctuating:
Clearly after the first erase/write process the working (AR 2.02) firmware has gone, but something is definitely getting written to the flash memory judging by the contents of the hex viewer.
I'll try the wiggling again - buying a 'modern' all-in-one would be the easy answer, but I don't want to lose the comms link function (I have a USB Datalink for backing up saves).
Oh, thank you for this precious information ! I was planning to ditch comms link support on next release of Pseudo Saturn Kai (to save room on ROM), but maybe it would be better to keep it if there are still people using USB Data Link.
if you flash Pseudo Saturn Kai Lite to your cartridge you will loose 1/4MB support unless you mod the actual cartridge like i did with the modern Action Replay here:It's my intention, once I've got everything up and working again to take a look at the USB Datalink tool for Linux (VGKintsugi/Satlink-Linux) and see if I can add in support for extracting and inserting single saves. At the moment the official USB Data Link tool only supports saving and restoring the entire contents of BRAM; the above is a more general 'save this region of RAM', 'write to these region' tool. With a bit of work it should be possible to make an interface to manipulate the individual saves.
I would have gone for one of your Gamers Cart devices for the SD save support, but the particular flakiness of the Saturn cart port makes me wary about swapping between that and the Action Replay (for the 1/4MB support) as needed; the less swapping the better!
if you flash Pseudo Saturn Kai Lite to your cartridge you will loose 1/4MB support unless you mod the actual cartridge...
ram support hasn't been implemented as to why or if it can be that's a question for cafe_alpha, until then that's a little mod i came up with.I know that save support isn't currently in place (since it writes to the same flash chip that stores the cart firmware - short term planning there by Datel/EMS), but why would access to the DRAM be blocked by the replacement firmware?