removeal
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I did download your updated version. I'm still seeing references to Dreamcast stuff. So again I ask what is Saturn specific about this? All the files in this Saturn Plugin are from 2001 and are clearly just the files for the Dreamcast version, just renamed as far as I can tell.Check the updated upload I just did, also dreamcast is pretty much just a addon to the sSuperH for embedded systems version of codewarrior it just had the debugger plugin for dreamcast and targeting dreamcast pdf doc pretty much
IDE is pretty much very customizable
Does the code actually boot on the Saturn? How good is the compiler? As far as I can tell it's from 2001, so I can't imagine it being better than what we have with modern GCC.Support folder is just metrowerks c standard lib files and overlay lib for handling overlay modules
yes all you have to do in your new project is choose a target in this case you choose SH-2 in Code Generation->SH Processor and set Target CPU to SH-2. the command line tools contain the toolchain they haven't really changed just updated fixing bugs by metrowerks.
Just tested SH-2 compiling code and it does work 🙂
Yes but you're claiming this is a Saturn version. So shouldn't it be able to support both? Secondly you didn't answer my question about if the code you compiled actually boots on Saturn. Everything I'm seeing in the directories is from 2001. So is this actually something for Saturn or is it just the Dreamcast version with things renamed as it appears to be?Codewarrior is multi-platform so there are many version, so yes there is a 68k version it does support the 68000.
ARM Developer Suit 1.2(Codewarrior) is what I use for AICA ARM7DI code.
It is the Dreamcast version. You've just removed some files and renamed others. There's nothing Saturn specific about it.It's not really a dreamcast version cause dreamcast files are removed what remains is the superh plugins needed to work with toolchain.
and ofc it would work SH-2 opcodes are the same it not like it's a custom cpu like gecko\broadway.
compiler toolchain from superh version but updated with any bug fixes if exist.
Like the ole DTS CD toolset 😎😎.At the very least you'd have to define whatever their equivalent of a linker script is, since the two machines have completely different address maps. But I really don't see the point in using a quarter-century old compiler for any new development work.
Milo/Cyndanera does this with every retro scene he tries to get involved with. He has no clue what he's doing but seems to think if he collects enough ancient dev relics he can common a game into existence.I have zero clue what the obsession is with this IDE. There's no reason to use it.
because it has really existed, just to see if it has some exclusive samplesI have zero clue what the obsession is with this IDE. There's no reason to use it.
You have a wonderful sense of humor, thank you vbt.because it has really existed, just to see if it has some exclusive samples
As I've told you previously, when you actually produce something of your own I'll have some respect for you. But all you've done so far is waste everyone's time. Quite frankly I think this thread should probably be locked so it doesn't mislead people into thinking this IDE is a real thing. All it is is the Dreamcast kit with some files renamed and nothing else. To my knowledge it doesn't even work.This guy is a hater and his only purpose is to say bad things that all he does, he just has a massive ego. lol