Runik
Staff member
I had to mess around with the saturn compiler to understand why some sprites were garbled sometimes, and it turned out to be a cache detection problem 😛
So every sprites are well displayed now :banana
As this is really fresh news, I couldn't test a lot of stuff, but I tried some games, and here are the results :
Sando-R
is fully playable, some weird stuff is still happening due to the heavy DSP use, but it doesn't impact the gameplay 😀
Blazing Dragons
randomly hangs in the middle of some videos
Bug Too!
has some transparency problems, but seems playable
So every sprites are well displayed now :banana
As this is really fresh news, I couldn't test a lot of stuff, but I tried some games, and here are the results :
Sando-R
is fully playable, some weird stuff is still happening due to the heavy DSP use, but it doesn't impact the gameplay 😀
Blazing Dragons
randomly hangs in the middle of some videos
Bug Too!
has some transparency problems, but seems playable