SEGA Saturn 30th Anniversary Game Competition

Regarding physical prizes from the 28th and 29th competitions that have not yet been shipped:

All previous year physical prizes will be shipped within a week. Everyone eligible has been messaged either on discord or the forums via DM to confirm shipping information.

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I'm happy to be submitting a full english localization patch of Mobile Suit Gundam in the Hacks, Patches and Translations category this year. This was a small, core team of three developers, with plenty of help from friends in the community along the way. Judges, please read the linked article for more info on the development process and challenges that were overcome. Thank you to @Mr Conan and @wiredcrackpot for their expertise and discipline.

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All game dialogue translated
Stage titles and menus translated
Staff Credits translated
FMV's subtitled.
Audio-only scenes captioned

Translation Credits:

Localization Lead - Shadowmask
Graphics Artist
Video Editor
Script Editor

Reverse Engineer - Mr. Conan
Tools Developer

Translator - Wiredcrackpot
Script Editor

Special Thanks

Debug Menu Hack - Bo Bayles
Additional Hacks - Silos
Graphics - Malenko
Translator - SoloNerfherder
Video Tools - TrekkiesUnite118
Research and Testing - Danthrax

Patch Version: 1.0
Source: Mobile Suit Gundam (English)
First Release Date: Sep 22, 2023

 

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I am submitting Sega Film Tools 3.0.1. The main difference from last year is that it now acts as a full on replacement for MovieToSaturn allowing Cinepak Video encoding to be done entirely on a modern Windows machine.

I have also submitted a new application I've uploaded called Cinepak Movie Disc. This will allow you to effectively make a poor man's DVD for your Saturn. This has a title screen with music that when pressing start will play all the video files on the disc in numerical order. When the last video finishes it will return to the title screen. More details can be found on the resources page:


The max length for a real CD is about 45 Minutes. Though with an ODE like Satiator we can go up to about 1.35GB or so. This allows for about an hour and a half of video give or take. For fun I've uploaded for the judges a disc with about an hour and a half of a vocaloid concert.
 
I submit Doom fix patch v0.2 : Doom fix patch
  • Reinserts the unused high res ID logo.
  • Speeds up the start up of the game.
  • New controls during start up :
    • Pressing start on high res logos skips to title screen.
    • Pressing D-pad right on the title screen, during a demo or during the credits triggers the next step of the demo loop.
    • Maintaining A pressed during a demo accelerates the demo playback (30 fps cap instead of 20).
  • Adds a semi-transparency effect on the animated fire of title screen.
  • Removes the black dots at the bottom of the animated fire.
  • Makes Press start appear in front of the animated fire, not behind it.
  • Noticeably improves framerate and reduces input lag. The game still goes into slideshow territory but less than before.
  • Removes most of the holes that were appearing in the ground or ceiling.
  • Zooms the sky background to match the PSX version display and align it better with 3D elements.
  • Scrolls the sky background in sync with the rest of the 3D window instead of lagging by one frame.
  • Makes the texts appear in front of the automap instead of behind it.
  • Fixes several missing or corrupted wall textures.
  • Increases strafing speed.
  • Makes gravity and window bobbing independent of the framerate.
  • Aligns ennemies and thinkers tic rate with the PSX version which prevents them to act up to 33% faster than they should when framerate is higher than 15 fps.
  • Aligns ennemies death animations speed with the PSX version (except for the imp to avoid breaking a demo) as they were all sped up to compensate the low framerate.
  • Reinserts the 3rd unused seesound and deathsound for zombies and chaingunners.
  • Last minute intel : the demons speak ! A strange rumor is spreading among them, that the Spider Mastermind twins lurking in the deeper recesses of this game have conquered invincibility to the BFG spray, humanity's best weapon against those creatures. To make matters worse, they're said to be slimmer, faster and equipped with a rocket launcher that they use when they feel the pain. If all this is true, then they are extremely dangerous and must be terminated at all costs ! Since it will be an epic final battle, the main menu music will start playing when they're disturbed in their evil doings.
Details on what the pach is doing to improve startup speed and performance : https://www.doomworld.com/forum/post/2917023





 
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Seniriu v0.2.000

Old engine completely scraped. This version is built on SRL, with significant contributes by 7Shades implementing the collision on the terrain using NYA assets. We had much bigger plans for this year, but time and some last minute tech development got in the way. Here is the foundation on which Seniriu will be built. Check resources for full credits and be sure to listen to the soundtrack made by rink rat.

 
Well for this year's competition I did something I think no one else has done, I submitted a haiku! while I do wish i had time to make something a bit more substantial I am happy I at least got something in before the deadline.
See it for yourself here and also get the updated fun facts for it here (because I don't wanna make a 2nd submission or reupload the file for something as small as that), looking forward to next year's competition!
 
This year, I'm submitting a point-and-click horror game called Pulitzer.

Inspired by classics like Resident Evil, I aimed to capture that iconic pre-rendered background style and I'm pretty happy with how it turned out.
The game is still a work in progress, but this demo should give you a good idea of the atmosphere and gameplay I'm going for.

I hope you enjoy exploring the dark corners of Willard University!


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This year's entries:

Original Games
  1. Seniriu - Emerald Nova et al
  2. Lost Days 0 Queen's Dream - Gabriel Sansigolo
  3. Micro Motor Mayhem - JBeretta
  4. Pixel Poppy Pong - Hassmaschine, Random
  5. Puff Pastry Panic - Tails Of Saturn
  6. MOAI talks - Team Starlane, Xenos, Reye
  7. SECRET ENTRY
  8. Haiku - Nova
  9. Pulitzer - Ervilsoft


Hacks, Patches, & Translations
  1. Jung Rhythm (English v1.0) - ateam
  2. Rabbit (English v1.0) - ateam
  3. Mobile Suit Gundam (English 1.0) - Shadowmask
  4. Logic Puzzle Rainbow Town translation - Malenko
  5. Silhouette Mirage - English RETRANSLATION Patch - Rasputin3000 and wiredcrackpot
  6. Burning Rangers Co-Op Mod - Bo
  7. Bomberman Fight!! Translation - Malenko
  8. SECRET ENTRY
  9. Doom fix patch v0.2 - fafling


Utilities
  1. savefileconverter - euan
  2. SaturnRingLibrary - ReyeMe, robertoduarte, 7shades, willll, nemesis-saturn, jae686
  3. SF3Tools (Shining Force 3 Editing Tools) - Synival
  4. Sega Saturn Film Tools 3.0.1 - TrekkiesUnite118
  5. Cinepak Movie Disc - TrekkiesUnite118
  6. NYA model converter - ReyeMe
  7. Seniriu Terrain Demo - 7Shades, Emerald Nova
 
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when you'll unveil the secret entries ? i'm curious. I know it's not magic entry (already done), not flashback.
 
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