We're in the home stretch on Stellar Assault SS and we've made a ton of progress in the last three weeks. One big piece of news: Silos tracked down the bits of code that govern which controllers can be used in the game and changed them to allow players to use the Mission Stick! Check out a video our project lead, Lacquerware, took of himself trying it out:
Silos also froze the continues counter, so players essentially have unlimited continues. We opted for this sole gameplay tweak after much deliberation, and we hope it will allow more players to experience the game in full without impacting the fundamental challenge.
Meanwhile, Lacquerware recorded Jake's dialogue in the final mission with Ramir-Pascal von Bannisseht as well as Brenda's dialogue in the final several missions with Diana Allocco. That means we've recorded 100% of the game's lines!
Lacquerware also chose the takes for all the dialogue in missions 14 through 17 and sorted them into timelines for our audio engineer, Shadowmask. Shadowmask in turn has finished mastering the audio in mission 15 and 17's FMV briefings. He also mastered the in-mission dialogue for missions 11 through 14. Check out a stream of him working on mission 14 here:
I began paginating an English U.S.-style manual that will be included with the patch file. I'm about halfway finished with it. Here's a sneak peak of a page I laid out and the corresponding page in the original Japanese manual (sorry about the scan of the original manual being a bit rough):
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Lastly, I adjusted the wording of the controls menu to be clearer for an English-speaking audience. I also removed the hyphens to make it easier to read. Here's a comparison between the screen now (on the right) and how it looks in the original game:
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We still have a little more work to do as well as playtesting before releasing the patch, but it won't be long now. Get ready to play the Saturn's best space combat shooter, Stellar Assault SS, in English soon!