Ah, well...I have attempted a bit of Saturn coding. I am quite sure I could pull off the basics...I don't have much knowledge regarding the math needed for a full 3D game, like regarding collision, and I barely understand the texture coordinate demo that Rockin-B made, though it looks awesome and I do have something of a grasp on it...as to how he did it, though...I am at 25% comprehension.
As for me, I've kinda got other things to do besides Saturn programming...not to say that it isn't interesting...I'm taking a look at Rockin-B's tutorial as we speak, and the idea of using Daemon Tools + emulator to test games sounds intriguing, but...there's a barrier in terms of motivation and drive I haven't passed yet. In particular I'm already working on a simpler PC game with some friends, and though I like programming, I need to finish what I'm on, not experiment more at the moment...
If I had a modchip I would definitely try the texel demo. As it looks like an awesome piece of work.
EDIT: just so you know, Rockin-B, your tutorial also looks excellent and in fact, so simple that I believe I will indeed try it sometime.
As for me, I've kinda got other things to do besides Saturn programming...not to say that it isn't interesting...I'm taking a look at Rockin-B's tutorial as we speak, and the idea of using Daemon Tools + emulator to test games sounds intriguing, but...there's a barrier in terms of motivation and drive I haven't passed yet. In particular I'm already working on a simpler PC game with some friends, and though I like programming, I need to finish what I'm on, not experiment more at the moment...
If I had a modchip I would definitely try the texel demo. As it looks like an awesome piece of work.
EDIT: just so you know, Rockin-B, your tutorial also looks excellent and in fact, so simple that I believe I will indeed try it sometime.