I remember reading that Tomb Raider was planned for the Jaguar, so it's quite possible that a 32x version was discussed.
Originally posted by IronMongeR@Jun 27, 2004 @ 12:31 PM
I remember reading that Tomb Raider was planned for the Jaguar, so it's quite possible that a 32x version was discussed.
Originally posted by IronMongeR@Jun 27, 2004 @ 03:52 PM
32x Memorial? That was a cool site. I'm surprised, and saddened, that it's down. 🙁
Originally posted by M3d10n@Jun 28, 2004 @ 03:45 PM
They were announced because developers assumed the 32X would be fairly powerfull, and ports would probably work, but in the end it didn't live up to the expectations.
Thunderhawk 2
Rayman
...you can see that tombrider was possible with 32x (with 2D objects maybe).
Originally posted by fonzievoltonov@Jun 29, 2004 @ 03:50 PM
When you see the zyrinx demo, you can see that tombrider was possible with 32x (with 2D objects maybe).
Originally posted by fonzievoltonov@Jun 30, 2004 @ 08:31 PM
For the vorxel, i'm sorry but its pretty easy to do compared to the 3d engine.
("Just" rotate and decrease the colors of the whole screen while youre adding color from a "point" of the screen).
The things which very impressed me is the demo in the desert with lots of 2d objects and 3d buildings.
And the gourdau scene with the moving source of light (like clouds in virtua tennis).
Originally posted by fonzievoltonov@Jun 30, 2004 @ 08:31 PM
But its possible since the programmer of darxide (yes, i also chatted with him) told me that darxide's 3d engine shows more textured polygons/sec than the sega saturn hardware can do (you can see this on them website too).
And the power of the 32x isn't very very smallest than the saturn power (with pure calcul with both cpus).