I also remember hearing that MK3 may have been on the way to the 32x but of course it never happened.Originally posted by IronMongeR@Jun 27, 2004 @ 12:31 PM
I remember reading that Tomb Raider was planned for the Jaguar, so it's quite possible that a 32x version was discussed.
Yeah! That was it!Originally posted by IronMongeR@Jun 27, 2004 @ 03:52 PM
32x Memorial? That was a cool site. I'm surprised, and saddened, that it's down.
No they were cancelled because sega pulled the plug and also because of dire sales. The 32x was powerful enoguh for its time.Originally posted by M3d10n@Jun 28, 2004 @ 03:45 PM
They were announced because developers assumed the 32X would be fairly powerfull, and ports would probably work, but in the end it didn't live up to the expectations.
I chatted with the 3d programmer of thunderhawk 2.Thunderhawk 2
I have some screens of the prototype (with the dev cart).Rayman
I have yet to see the demo, but most objects in Tomb Raider were 2D already. Only the characters/enemies, levers, and a few things, like spikes, saws and big rocks were 3D (as well as the levels themselves). And considering the Saturn version slows down at slightly more expansive rooms, the 32X version would require a good deal of extra effort I'm not sure Core would deliver. Maybe Zyrinx could do it, but not Core....you can see that tombrider was possible with 32x (with 2D objects maybe).
Where can you get this demo?Originally posted by fonzievoltonov@Jun 29, 2004 @ 03:50 PM
When you see the zyrinx demo, you can see that tombrider was possible with 32x (with 2D objects maybe).
You seem to have misunderstood voxels.Originally posted by fonzievoltonov@Jun 30, 2004 @ 08:31 PM
For the vorxel, i'm sorry but its pretty easy to do compared to the 3d engine.
("Just" rotate and decrease the colors of the whole screen while youre adding color from a "point" of the screen).
The things which very impressed me is the demo in the desert with lots of 2d objects and 3d buildings.
And the gourdau scene with the moving source of light (like clouds in virtua tennis).
Are you really that sure that the 32x can display more polygons than the saturn? Saturn = 250,000 Textured etc where as 32x is about 50,000 flat i think.Originally posted by fonzievoltonov@Jun 30, 2004 @ 08:31 PM
But its possible since the programmer of darxide (yes, i also chatted with him) told me that darxide's 3d engine shows more textured polygons/sec than the sega saturn hardware can do (you can see this on them website too).
And the power of the 32x isn't very very smallest than the saturn power (with pure calcul with both cpus).