Ah, so Darxside uses software rendering. Maybe some other more 3D-ish 32X games too, what might explain the hughe quality and performance difference among them. That might explain how Zyrinx got those additive flare effects, since I'm almsot sure the 32X doesn't support such thing natively.
Also I noticed the textures in the first Zyrinx demo had the PSX-style wraping when the gamera got too close. That doesn't happens neither in Darxside nor in Metal Head, so it hints a different renderer being used.
BTW, does the 32X VDP have any hardware drawing capabilities (like drawing filled polygons, or distorted quads, as the Saturn), or is it simply a fast dual processor unit with a "do it yourself" framebuffer, like the GP32 (not accounting the Genesis intarface)?
Also I noticed the textures in the first Zyrinx demo had the PSX-style wraping when the gamera got too close. That doesn't happens neither in Darxside nor in Metal Head, so it hints a different renderer being used.
BTW, does the 32X VDP have any hardware drawing capabilities (like drawing filled polygons, or distorted quads, as the Saturn), or is it simply a fast dual processor unit with a "do it yourself" framebuffer, like the GP32 (not accounting the Genesis intarface)?