Translating Grandia Digital Museum

Figured I'd post an update. All of the main story text's first draft has been inserted into the game and it appears stable so far. All the new monsters and attacks have also been translated and inserted. We've been working on getting the museum content translated now. What currently remains to be translated are the monster descriptions for the beastiary, the save file importer text (The menu strings are translated, the save files and their descriptions need translated still), and then the Audio Dramas and some additional graphics. Below are some examples of the text that's translated so far:

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Joqu has been hard at work getting the Mini game graphics translated, here are some early versions he sent me inserted into the game:
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So a couple more updates. I was able to get more of the speed eating mini game graphics translated:
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I also have a rough draft of the Baal's Counterattack mini game inserted:
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More importantly though, I've been able to successfully prototype a way to do subtitles for the audio dramas:
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This was pretty much the last technical hurdle to overcome. At this point it's mostly getting the last bits of the 1st draft of the script inserted, as well as getting the remaining translated graphics inserted as they're completed. After that I'll most likely be ready for closed alpha testing. This will be a closed test and I'll most likely be reaching out to people in the Grandia fan community to participate. The reason for this is I'd like to make sure everything is correct and consistent lore wise with the script as well as making sure character's lines are consistent with their personality.
 
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