TrekkiesUnite118
Established Member
So I've figured out how some of the DAT files work for certain screens. Basically these files define their own custom tile set and then plot out the tiles line by line for the screen in 0x80 byte segements. The odd gotcha here is that of the 0x80 bytes, the first 0x28 bytes are repeated. So it's really only 0x58 bytes that define each line, and it takes 2 bytes to define each tile. So this comes out to 44 tiles per row, or 352 pixels per row. Which makes sense since that's the resolution the game runs at for these screens. As a result I've been able to translate the end of Disc 1 Screen and clean up the Title Screen a bit.
These changes will be in the next patch release.
These changes will be in the next patch release.