Originally posted by CyberWarriorX@Tue, 2005-09-13 @ 07:39 AM
I can already dump it with my current tools, I just need the physical cart to dump
Cyber Warrior X
[post=139567]Quoted post[/post]
I know
Originally posted by CyberWarriorX@Tue, 2005-09-13 @ 07:39 AM
I can already dump it with my current tools, I just need the physical cart to dump
Cyber Warrior X
[post=139567]Quoted post[/post]

So I hit the CVS and downloaded the newest code, which is not compiling. It's hanging in yabause.c, complaining about the function "YabSetError".
I didn't take a look at the code but it looks like something minor. How do I submit patches back to the CVS?
I commented out all references to YabSetError(). Code compiles now, but I still get the following error: freeglut ERROR: Function <glutBitmapCharacter> called without first calling 'glutInit'.
Off topic, but do you guys plan to implement binary support on Yabause like Satourne had? Not a big deal as converting from binary -> iso is fairly easy. Just curious, thanks in advance.
Couldn't set GL mode: Couldn't find matching GLX visual
Cannot initialize VDP1
Error running Yabause
Segmentation fault
if ( SDL_SetVideoMode( 320, 224, 32, SDL_OPENGL ) == NULL ) {
Originally posted by Darklegion@Tue, 2005-09-27 @ 02:35 PM
Still segfaults I'm afraid.
[post=140018]Quoted post[/post]
Does it still give you the error message about a GLX visual as well?Still segfaults I'm afraid.
Originally posted by ExCyber@Wed, 2005-09-28 @ 11:48 PM
Does it still give you the error message about a GLX visual as well?
[post=140042]Quoted post[/post]
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 4);