Enceladus: Model Converter and Stage Builder for Jo Engine

Enceladus: Model Converter and Stage Builder for Jo Engine 1.0

Added Features

Model Editor
Press F to flip textures
Press I to invert the normals (changes direction for backface culling)
Added backface culling toggle switch

Stage Builder
Now supports 3 Layers of stage objects (eg for variable draw distance)
Supports placing sprites in 3D space
Bounding box scaling added
Supports placement of up to 3 NPC/single object position arrays
  • - StageBuilder
    • Select object - use delete button to delete a placed object
    • When Placing an object you can manually scale the bounding box
      • You can only scale the bounding box when placing the object. If you select it the bounding box resets to the computed bounding box. delete and replace if a scaled box is needed
  • - ModelEditor
    • Scale - scaled preview is now transparent
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