Model Editor
Press F to flip textures
Press I to invert the normals (changes direction for backface culling)
Added backface culling toggle switch
Stage Builder
Now supports 3 Layers of stage objects (eg for variable draw distance)
Supports placing sprites in 3D space
Bounding box scaling added
Supports placement of up to 3 NPC/single object position arrays
Select object - use delete button to delete a placed object
When Placing an object you can manually scale the bounding box
You can only scale the bounding box when placing the object. If you select it the bounding box resets to the computed bounding box. delete and replace if a scaled box is needed
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.