Dracula X Extended mod patch by paul_met

Hi, here a preview of Medusa Ultimate 1.1 with classic english dialogs and Richter costume fix.

Love that font!
And thank you for your suggestions, and Knight0fDragon's too, I'll see about attempting to implementing the US title screen and loading screen logo into the project.
 
pretty sure they all contain the word Title. No idea where the palette was, all that stuff is on a disk somewhere.

I was doing some tests today to see if I could accomplish something.
I found that some of the files from the translation seem to be particularly bigger than those from the original and/or Ultimate hack.
How did you manage to add bigger files than those in the .BIN without CDMage prompting the warning about truncating the bigger file when importing it?
Or even better, how can I rebuild the BIN file from scratch? So I don't have to worry about the files being the exact size or smaller anymore, not sure if mkisofs would work here.
I already extracted the IP.BIN file from the original game by Hex editing the first 32kB out of the BIN, and used mkisofs with the following command (Combined being the folder with all the files):

Code:
mkisofs.exe -sysid "SEGA SATURN" -volid "DRACULA-X" -volset "DRACULA-X" -publisher "SEGA ENTERPRISES, LTD." -preparer "SEGA ENTERPRISES, LTD." -appid "DRACULA-X" -abstract "ABS.TXT" -copyright "CPY.TXT" -biblio "BIB.TXT" -generic-boot IP.BIN -full-iso9660-filenames -o test.bin "Combined"

However, the output BIN doesn't open up in CDMage, unfortunately.
If anyone knows how to add files to an already existing ISO, or rebuild one with mkisofs, please let me know.
 
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However, the output BIN doesn't open up in CDMage, unfortunately.
If anyone knows how to add files to an already existing ISO, or rebuild one with mkisofs, please let me know.
I've been playing with mkisofs.exe for quite some time when building Sat Moons.
It can only generate ISO format images though, so my guess is that your output BIN is actually an ISO with a BIN file extension, which is probably why CDMage can't digest it.
 
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