I would be very grateful as many other fans if you pull it off. I hope you will find out how it's done.Don't feel bad, friend. I'm a programmer and I still have no idea how to do it.
But I'll give it a shot someday
I would be very grateful as many other fans if you pull it off. I hope you will find out how it's done.Don't feel bad, friend. I'm a programmer and I still have no idea how to do it.
But I'll give it a shot someday
Hi @paul_met , I have made the missing sprites of Richter in prologo, and changed the position of items quantity.
View attachment 10581
-----------------------Old Menu-------------------------------------------Changed offset-----------------------
View attachment 10582View attachment 10583
And have found a bug in Fire Shield Palette which was not fixed even in V1.1.
Palette of the Fire Shield and Spell fixed.
----------------------------------------------Ultimate 1.1----------------------------------------------------------
View attachment 10593View attachment 10594
-----------------------------------------------------FIxed----------------------------------------------------------
View attachment 10595View attachment 10596
My fixed files attached:
You can drop the Bin or iso in CDMage 1.02.1 Beta, then replace the files with this tool.
About the logo, you will need to reprogram the color pallete, and compress the logo to Medusa Team compression method.
Is not so easy.
No, the vox plugin is not the appropriate to edit sounds, and I already have replaced the dialogue with ps1 version, I only need to change the dialogs text.That was invaluable help, and while I haven't really dug through the CHR/PRG files yet to determine which ones are the Logos, this was just what I needed to find out how to replace the voice tracks as well!
The file that contains the entire vocal tracks is SDF0.PCM inside Track1/SD/SDF0.PCM.
In order to open properly open up the audio file in Audacity, we select the option from File -> Import -> Raw data, and select the SDF0.PCM file.
Then, in the following window, we select the following options:
It should look like this:
- Encoding: VOX ADPCM
- Byte order: Little-endian (althogh I don't think this one matters that much)
- Channels: 1 Channel (Mono)
- Start offset: 0
- Amount to import: 100%
- Sample rate: 44100 Hz
Then, the file will open, but if you try to play it back, it will sound sped up, so in order to fix that, select the entire track in Audacity, and then go to Effect -> Change Speed -> Speed multiplier: 0.5
That should make the track play in its proper speed, and then you will be able to hear both the Japanese and English vocal tracks!
It's one huge 39 mins track, but rest assured all the lines are there. You can hear the iconic introduction sequence between Richter and Dracula at around 3:22.
With that, we can pretty much grab the PSX track (which I think should be named similarly, and also be one huge track), and replace it with this one if we want this mod to have the original PSX voices.
All that remains would be the text, but that should be the least of worries.
Now I'll focus on finding the Logos in the meanwhile...
If all goes well, I might try to make two different versions of the hack, one with the original SotN logos but with the PSP vocal tracks, and another with SotN Logos and the PSX vocal tracks. I'd just need to find the text for the latter one.
Oh?No, the vox plugin is not the appropriate to edit sounds, and I already have replaced the dialogue with ps1 version, I only need to change the dialogs text.
Audacity dont have a IMA adpcm plugin, I used a IMA encoder, 22.000mhz mono.Oh?
What's the proper plugin for editing the sounds with Audacity?
Also, how do you open the PRG files for editing?
Audacity dont have a IMA adpcm plugin, I used a IMA encoder, 22.000mhz mono.
the prg you can edit with HXD.