Dracula X Extended mod patch by paul_met

Hi, here a preview of Medusa Ultimate 1.1 with classic english dialogs and Richter costume fix.

Love that font!
And thank you for your suggestions, and Knight0fDragon's too, I'll see about attempting to implementing the US title screen and loading screen logo into the project.
 
pretty sure they all contain the word Title. No idea where the palette was, all that stuff is on a disk somewhere.

I was doing some tests today to see if I could accomplish something.
I found that some of the files from the translation seem to be particularly bigger than those from the original and/or Ultimate hack.
How did you manage to add bigger files than those in the .BIN without CDMage prompting the warning about truncating the bigger file when importing it?
Or even better, how can I rebuild the BIN file from scratch? So I don't have to worry about the files being the exact size or smaller anymore, not sure if mkisofs would work here.
I already extracted the IP.BIN file from the original game by Hex editing the first 32kB out of the BIN, and used mkisofs with the following command (Combined being the folder with all the files):

Code:
mkisofs.exe -sysid "SEGA SATURN" -volid "DRACULA-X" -volset "DRACULA-X" -publisher "SEGA ENTERPRISES, LTD." -preparer "SEGA ENTERPRISES, LTD." -appid "DRACULA-X" -abstract "ABS.TXT" -copyright "CPY.TXT" -biblio "BIB.TXT" -generic-boot IP.BIN -full-iso9660-filenames -o test.bin "Combined"

However, the output BIN doesn't open up in CDMage, unfortunately.
If anyone knows how to add files to an already existing ISO, or rebuild one with mkisofs, please let me know.
 
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However, the output BIN doesn't open up in CDMage, unfortunately.
If anyone knows how to add files to an already existing ISO, or rebuild one with mkisofs, please let me know.
I've been playing with mkisofs.exe for quite some time when building Sat Moons.
It can only generate ISO format images though, so my guess is that your output BIN is actually an ISO with a BIN file extension, which is probably why CDMage can't digest it.
 
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This can be accomplished with Sega Saturn Patcher, instructions here. The program requires .NET Desktop Runtime 5.0.17 which is found here.

This did the trick!
I was finally able to make custom BINs that could be opened with CDmage using this method, thank you so much!

As a quick test, I imported the TITLE.CHR, TITLE.MAP and TITLE.PRG files from Knight's translation over to the Dracula X Ultimate project, and lo and behold...

1753718875509.png

The SotN title screen from the translation into the Ultimate project.
Albeit, right after I press Start, the game goes to a black screen and doesn't respond after that. (And I think I'm also seeing missing tiles in the background image)
Guess that was kind of expected given how I just replaced those 3 files from the Ultimate project, but at least it's something so far.
I am basically attempting to change Ultimate to just restore the SotN title screen and loading screen, and also change the font to that of the original game. Those are the only changes I want, the PSX dialogue and text I can go without, but those 3 points (SotN title screen/loading screen and font) I'm really aiming for.
 
This did the trick!
I was finally able to make custom BINs that could be opened with CDmage using this method, thank you so much!

As a quick test, I imported the TITLE.CHR, TITLE.MAP and TITLE.PRG files from Knight's translation over to the Dracula X Ultimate project, and lo and behold...

The SotN title screen from the translation into the Ultimate project.
Albeit, right after I press Start, the game goes to a black screen and doesn't respond after that. (And I think I'm also seeing missing tiles in the background image)
Guess that was kind of expected given how I just replaced those 3 files from the Ultimate project, but at least it's something so far.
I am basically attempting to change Ultimate to just restore the SotN title screen and loading screen, and also change the font to that of the original game. Those are the only changes I want, the PSX dialogue and text I can go without, but those 3 points (SotN title screen/loading screen and font) I'm really aiming for.
I'm pretty sure the user draculax350 is doing exactly this in adition to the ps1 dub and script. I think he aims to release it alongside his pt_br translation. I could be wrong though.
 
I'm pretty sure the user draculax350 is doing exactly this in adition to the ps1 dub and script. I think he aims to release it alongside his pt_br translation. I could be wrong though.
The PT-BR translation of 1.1 patch is done, I'm working on Eng Classic dub only, and yes, the title screen is already edited.
Medusa team has changed the compression of the dialogues, I thing is the same of Maps, I couldn't understand this compression, I had to reallocate it in RAM and use the old compression, this took a long time to get everything ok, now I just need to edit the texts.
 
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