Originally posted by ExCyber+Nov 6, 2003 @ 09:46 AM--><div class='quotetop'>QUOTE(ExCyber @ Nov 6, 2003 @ 09:46 AM)</div><div class='quotemain'>
Many of the best games of all time were made by Americans.
Yes, and most of those that people speak of were made by Americans like John Newcomer and Eugene Jarvis back in the late 70s and early 80s. Incidentally, this was before the American game industry was dominated by publishers like THQ, Acclaim, and EA who will scarcely consider releasing a game that isn't crudely bastardized to fit a popular TV show, movie, or sports franchise.[/b]
Don't forget our friends, Richard Garriot and Will Wright. 😉
<!--QuoteBegin-ExCyber@Nov 6, 2003 @ 09:46 AM
It's not that the Japanese have some genetic predisposition for good game design, it's that the industry there isn't possessed by a loathing for genuine talent. I can't think of a better example of this than Seamus Blackley's condemnation of Miyamoto's work (basically, he's pissed that Miyamoto wants to work on more Mario/Zelda games instead of something "different and truly awesome"; not surprisingly he mentions GTA3 as a template, though ironically it could be argued that Zelda was the template for GTA3 to begin with). The result of this is a stream of merely okay games from people who probably have the talent for making excellent games, but aren't supported by the industry in actually doing so. That is, I don't mean to say there are no good American games, I mean to say that the industry is dominated by pie charts and focus groups rather than by who makes good games. Just ask anyone who worked at Dynamix or Looking Glass Studios. You know, before their publishers defunded them so that they'd have more pocket money to throw at useless crap.[/quote]
Yes yes. Back on topic, thank the gods!
I agree with most of what you said, ExCyber. It's a sad but true fact that when a game does well, it's used like a template and similar games are mass-developed because companies are looking for a quick buck, so to speak.
I don't know if it's an American thing (it seems so at times), but this trend is a disgrace. And yes, there have been some innovative games here and there (more than enough to name a few examples of actually) that break that trend and say "Hey, look at me! I'm different and I'm cool!," (not that all "different" games are all good) and many times do those games have an impact on video game culture.
Radical ideas come to mind when I think about modern day video games and where they could be headed. Extreme alternatives are the only way I can see that will lead us to a new era of video game culture. With respect towards "visionaries" (I use this term loosely) like Gunpei Yokoi (inventor of the Virtual Boy), that guy that invented the Atari MindLink, and other ideas considered "weird" for their time (and still weird even now), I think that strange ideas inspire the way real developers think.
I'm not saying we need a new console or piece of hardware (i.e. virtual reality simulator) to bring about a change in the game industry, but creative thinking, and a new genre. If video games don't develop, and we're stuck with these endless reproductions of franchises, same genres, and basic templates, then it might invoke another Great Video Game Crash (see The Great Video Game Market Crash of 1984 c/o Atari).
-end rant thing-
-execute other opinions-
Now here are some recent titles and genres that I think helped shift the balance of video game culture. Feel free to add some titles and genres if I left any out.
Resident Evil and the survival-horror genre
Parappa, DDR, Rez, Frequency, and the music game genre
Final Fantasy (particularly 1, 6, and 7-10)
-one of the longest lasting RPG franchises, also recognized for their brilliant artwork and musical scores
The Sims and life simulators
Metal Gear Solid (Hideo Kojima = smart guy)
Seaman; although it's a "pet-sim" game at the core, it was way deeper, including a story and parts of the game where you need to take action to help him evolve
Shenmue; as Sega puts it, it's a F.R.E.E. game (Full Reactive Eyes Entertainment) do whatever you want to do, see whatever you want to see, many alternate ways to go, etc.
Incredible Crisis; one game strung together by mini-games following different characters' stories
Other games deserving honorable mention are ones that survive the ravagse of time, like King of Fighters (still a 2D fighter), Dragon Quest (2D longer than Final Fantasy I guess, and probably due to fantaticism over Akira Toriyama fan-people's obsession with it), and puzzle games such as Tetris and Bust a Move.
I'm going to stop now for fear of leaving out titles or mentioning ones that people won't consider "ground-breaking."