Saturn Widescreen Codes & Patches

privateye

Established Member
Here's a collection of anamorphic widescreen patches and Action Replay codes created by @Esppiral and @paul_met that were originally posted to threads on Assembler Games and SegaXtreme, along with new codes and patches which I made to fill some of the gaps in the regional releases. Many of these codes are available in Pseudo Saturn Kai v6.545 and the rest will be added to the next version.

More resolution patches by @paul_met can be found here :
https://meduza-team.ucoz.net/publ/romkhaking/modifikacii/modifikacija_igr_dlja_sega_saturn/3-1-0-5

Patch instructions :
  1. Open the disc image in CDmage.
  2. In the Image tree in the left panel, left-click on Track 1
  3. In the file list in the right panel, right-click on the file that matches the game file from the patch folder (e.g. 0.BIN) and select Import File...
  4. Browse to the patch folder and select the patched file (e.g. 0.BIN)
  5. File imported successfully prompt should appear (*), click the OK button.
  6. If the patch folder contains multiple files, repeat steps 3 to 5 for the rest of the files.
  7. The patch has now been applied and is ready to play!
(*) If an error message appears, select Cancel and repeat steps 3 to 5, making sure that in :
  • step 1, the correct disc image is opened.
  • step 3, the correct game file is selected.
  • step 4, the correct patched file is selected.

Game
Master Code
NTSC-J Code
NTSC-U Code
PAL Code
Patch
Cyber Troopers Virtual On
[Non-NetLink/SegaNet]​
F6000914 C305
B6000B00 0000
16018630 0147
160D58E0 0147
160D5B08 0147
1601863C 0147
160D58E0 0147
160D5B08 0147
1601868C 0147
160D58E0 0147
160D5B08 0147
F6000924 C305
B6002800 0000
D60FFD00 1B1A
36028A2D 0001
36028A2E 0032
360FFC81 0008
N/A​
N/A​
-​
Dead or Alive [v1.001]​
-​
-​
N/A​
N/A​
Die Hard Trilogy
[Die Hard 2 / Die Harder]
F6000924 C305
B6002800 0000
3608566A 000C
3608531A 000C
36085696 000C
F6000924 C305
B6002800 0000
3607E536 000C
3607E012 000C
3607E532 000C
F6000914 C305
B6000B00 0000
N/A​
-​
D6009C38 FFFF
3600A041 0000
3600A042 00C0
36072B79 0000
36072B7A 00C0
360BA852 0056
PAL
F6000914 C305
B6000B00 0000
160970EE 00C0
N/A​
N/A​
F6000914 C305
B6002800 0000
06004F84 2762
06004F86 D57B
06004F8C 1458
06005176 C000
N/A​
N/A​
Exhumed [PAL]
Powerslave [NTSC-U]
Seireki 1999 [NTSC-J]​
F6000914 C305
B6002800 0000
D6086908 0001
36086909 0000
3608690A 00C0
D6085E40 0001
36085E41 0000
36085E42 00C0
D608503C 0001
3608503D 0000
3608503E 00C0
-​
-​
-​
-​
F6000914 C305
B6002800 0000
N/A​
N/A​
160206C6 01AA
PAL
F6000914 C305
B6002800 0000
16013E78 0000
16013E7A BF00
N/A​
N/A​
-​
Last Bronx
[NTSC-J = Disc 1]​
F6000914 C305
B6002800 0000
360155C2 007A
3601B925 0000
3601B926 0002
360158EE 007A
3601C511 0000
3601C512 0002
36015902 007A
3601C58D 0000
3601C58E 0002
Pandemonium! [NTSC-U / PAL]
Magical Hoppers [NTSC-J]​
F6000914 C305
B6002800 0000
1604B2AC 0C00
1604B0BC 0C00
1604B28C 0C00
PAL
F6000914 C305
B60FF000 0000
160266B4 0083
16026974 0083
16004E62 76DE
16004ED4 006E
160267C6 0083
-​
-​
-​
-​
Quake [NTSC-U]​
F6017918 C305
B6002800 0000
N/A​
36006D65 0000
36006D66 00C0
N/A​
-​
Quake [PAL]​
F60074B0 C305
B6002800 0000
N/A​
N/A​
D6006D5C 0001
36006D5D 0000
36006D5E 00C0
-​
F6000914 C305
B6002800 0000
360102C9 0000
360102CA 00CC
3601013D 0000
3601013E 00CC
36010359 0000
3601035A 00CC
-​
-​
-​
-​
F6000924 C305
B6000B00 0000
16026720 006C
16026720 006C
16026420 006C
-​
-​
-​
-​
F6000914 C305
B6002800 0000
-​
160288E2 2CA0
-​
-​
F6000914 C305
B6002800 0000
3600F1FE 00E0
3600F24D 0002
3600F24E 0000
3600F256 0082
3600F26D 0078
36074366 00E0
360743B5 0002
360743B6 0000
360743BE 0082
360743D5 0078
36074626 00E0
36074675 0002
36074676 0000
3607467E 0082
36074695 0078
Wipeout XL [NTSC-J]
Wipeout 2097 [PAL]​
F6000914 C305
B6002800 0000
3607B59D 0000
3607B59E 00C0
N/A​
3607B7A5 0000
3607B7A6 00C0
F6000914 C305
B6002800 0000
3602E17E 0021
360381BE 0021
N/A​
N/A​
 

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Last edited:
I am noticing on some games (Zero Divide and some screens on Dead or Alive) have background images sliced up and overlapped, is this expected?
Zero Divide patch works correctly in Mednafen v1.32.1 but not on real hardware, so I've added a "real hardware" patch that doesn't adjust the aspect ratio of the background. Thanks for reporting :)

Dead or Alive is similar, the patch works fine in Mednafen but certain things like the intro FMV, main menu, and "NEXT MATCH" screens have sliced graphics on real hardware. I can't see any problems in the actual stages, though.
 
Last edited:
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