Screeen resolution hacks

I'm sorry, I'm a little confused. When you say "no need to modify the "FIELD.BIN", do you mean update all of the other files listed in the Hex Codes to the new value but leave FIELD.BIN untouched? I did try that and the "flight around the village" scene loaded but the field of view visibly hadn't expanded to anamorphic widescreen.

When all 6 of the files are updated to the new hex value, the "flight around the village" scene doesn't visibly load and the screen remains black. I tried waiting several minutes but nothing changes even when I press start. Also I didn't notice this before since the television was on mute but the music which plays during the "flight around the village" scene begins to play but then loops the same several notes continuously, specifically when the bagpipes kick in. The black screen and looping music goes on until the console is turned off.
 
If you start a new game, it is better not to modify the file "FIELD.BIN" so that the initial scene does not freeze (all other files need to be modified). When the control passes to the player, go to the settings menu or the inventory menu, and then exit back - the screen will update and become widescreen.
 
Okay, I see what you mean. Once I selected the menu and hit back, the field of view updated to the desired proportions.

20250110_200354.jpg
20250110_200418.jpg


There is one catch to this setup however. When I went from the village to the docks (i.e. loaded a new area), the field of view reverted back to the original settings.

20250110_200558.jpg


Going to the menu and hitting back did correct it again but this seems this happens whenever entering a different area. Is there any way to permanently fix this? I assume using the bin/cue with the updated "FIELD.BIN" after creating an initial save file would resolve this specific issue but are there any other parts of the game where it would crash when using the updated "FIELD.BIN"?
 
I assume using the bin/cue with the updated "FIELD.BIN" after creating an initial save file would resolve this specific issue but are there any other parts of the game where it would crash when using the updated "FIELD.BIN"?
Anything is possible. You won't know until you try. After all, the game wasn't designed to support widescreen, and it will remind you of that from time to time.
 
That makes sense. Thanks for your help. I've used many of your widescreen patches for Sega Saturn games in the past but this was the only one that ever gave me trouble.
 
Hello there =]
I may have a couple questions regarding the the story of thor 2 hack, more specifically when the NTSC patch is applied.
Is it stable?
Also, the extra resolution aside, is the game speed comparable to the original NTSC version (USA or JAP)?
 
Hello there =]
I may have a couple questions regarding the the story of thor 2 hack, more specifically when the NTSC patch is applied.
Is it stable?
Also, the extra resolution aside, is the game speed comparable to the original NTSC version (USA or JAP)?
If you have any doubts, why not check everything yourself?
 
If you have any doubts, why not check everything yourself?
Fair enough, i'll give it a shot when i can, i needed a CD-ROM refill anyway.
It won't be an actual NTSC signal, since my machine is outputting PAL-60 (accurate 60Hz though, i have a DFO installed).
I'll let you know if i encounter something unexpected.
Thanks =]
 
If you have any doubts, why not check everything yourself?
Hello, can you help me create a widescreen 1ST_READ.PRG file for Armored Dragon Cavalry Legend (J)? Please use the attachment file I uploaded. thank you!!
你好,可以帮我做一个装甲龙骑兵传奇(J)的宽屏1ST_READ.PRG文件吗?请使用我上传的附件文件。谢谢!!
 

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Hello, can you help me create a widescreen 1ST_READ.PRG file for Armored Dragon Cavalry Legend (J)?

Azel: Panzer Dragoon RPG [NTSC-J]
Code:
File:      1ST_READ.PRG
Offset:    0x2AC39
Old Value: 01 19 99
New Value: 00 D1 74

Panzer Dragoon Saga [PAL / NTSC-U]
Code:
File:      1ST_READ.PRG
Offset:    0x2AD45
Old Value: 01 19 99
New Value: 00 D1 74
 

Attachments

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Widescreen patches :

Cyber Troopers Virtual-On NetLink Edition
Code:
File:      VO\SLCT_NML.MFD
Offset:    0x185E
Old Value: 01 45
New Value: 00 F3

File:      VO\VOX.BIN
Offset:    0x3F99
Old Value: AA
New Value: 47

File:      VO2\SLCT_NML.MFD
Offset:    0x19D3
Old Value: 01 45
New Value: 00 F3

File:      VO2\VO.BIN
Offset:    0xAE4D
Old Value: AA
New Value: 47

File:      VO2\VOMOV.BIN
Offset:    0x2D49
Old Value: C0
New Value: 58
Offset:    0x6F3D
Old Value: 03
New Value: C3
Offset:    0x6FB6
Old Value: 00
New Value: 56

Cyber Troopers Virtual-On for SegaNet
Code:
File:      VO\SLCT_NML.MFD
Offset:    0x184A
Old Value: 01 45
New Value: 00 F3

File:      VO\VOX.BIN
Offset:    0x3F3D
Old Value: AA
New Value: 47

File:      VO\VOMOV.BIN
Offset:    0x2D71
Old Value: C0
New Value: 58
Offset:    0x6F65
Old Value: 03
New Value: C3
Offset:    0x6FDE
Old Value: 00
New Value: 56

Dead or Alive [v1.002]
Code:
Too many changes to list!

Die Hard Trilogy [NTSC-J]
Code:
Game:      Die Hard 2
File:      DH2.exe
Offset:    0x8166A
Old Value: 10
New Value: 0C

Game:      Die Hard 3
File:      DH3.exe
Offset:    0x7A536
Old Value: 10
New Value: 0C

Die Hard Trilogy [NTSC-U]
Code:
Game:      Die Harder
File:      DH2.exe
Offset:    0x8131A
Old Value: 10
New Value: 0C

Game:      Die Hard with a Vengeance
File:      DH3.exe
Offset:    0x7A012
Old Value: 10
New Value: 0C

Duke Nukem 3D [NTSC-U]
Code:
File:      DUKE\0
Offset:    0x4E49A
Old Value: 2C 32 60 93
New Value: EB 01 2C B1

Offset:    0x4E49F
Old Value: 50
New Value: 08

Offset:    0x4E5BA
Old Value: 00
New Value: 56

Offset:    0x6C7BD
Old Value: 01 00
New Value: 00 C0

Formula Karts: Special Edition
Code:
File:      0
Offset:    0x1C6C7
Old Value: 40
New Value: AA

Panzer Dragoon [NTSC-J]
Code:
File:      1ST_READ.PRG
Offset:    0x226B5
Old Value: AF
New Value: 83

Sega Rally Championship [NTSC-J]
Code:
File:      0RALLY.DAT
Offset:    0xC2C9
Old Value: 01 10
New Value: 00 CC

Sega Rally Championship [NTSC-U]
Code:
File:      0RALLY.DAT
Offset:    0xC13D
Old Value: 01 10
New Value: 00 CC

Sega Rally Championship [PAL]
Code:
File:      0RALLY.DAT
Offset:    0xC359
Old Value: 01 10
New Value: 00 CC

Sega Rally Championship Plus [NTSC-J]
Code:
File:      RALLY\0
Offset:    0xC3B1
Old Value: 01 10
New Value: 00 CC

Sega Rally Championship Plus NetLink Edition [NTSC-U]
Code:
File:      RALLY\0RALLY.DAT
Offset:    0xC3F5
Old Value: 01 10
New Value: 00 CC

Wipeout XL [NTSC-J]
Code:
File:      0.AAA
Offset:    0x6B59D
Old Value: 01 00
New Value: 00 C0

Wipeout 2097 [PAL]
Code:
File:      0.AAA
Offset:    0x6B7A5
Old Value: 01 00
New Value: 00 C0

Zero Divide: The Final Conflict
Code:
File:      AAA.AAA
Offset:    0x2A17E / 0x341BE
Old Value: 01
New Value: 21

Offset:    0x11381 (Emulator patch only)
Old Value: 01 00
New Value: 00 C0
 

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