The lack of a framebuffer isn't the issue. The OSSC just isn't fast enough at handling resolution switching. You'd need something like a Retrotink 5X. They're quite expensive, however.Hello, I want to make a suggestion in case someone with the necessary knowledge wants to do it.
I use Saturn with an OSSC, the OSSC lacks a framebuffer and therefore stays on the black screen for a few seconds when the game has resolution changes. This can cause the signal to be completely lost, forcing you to reset the console.
Specifically, it's happening to me with Die Hard Arcade, but I imagine it will happen with many other games.
So my suggestion is, could these games be hacked to have a constant resolution even if it's 320x240?
Thank you for your attention.
The feasibility of such a hack is going to vary because games can switch vertical res for various reasons and preventing the resolution changes may cause issues.Hello, I want to make a suggestion in case someone with the necessary knowledge wants to do it.
I use Saturn with an OSSC, the OSSC lacks a framebuffer and therefore stays on the black screen for a few seconds when the game has resolution changes. This can cause the signal to be completely lost, forcing you to reset the console.
Specifically, it's happening to me with Die Hard Arcade, but I imagine it will happen with many other games.
So my suggestion is, could these games be hacked to have a constant resolution even if it's 320x240?
Thank you for your attention.
Is it possible to use this widescreen patch with the English translation?Widescreen for Grandia [J]
--------------------------------Travel mode (only)
--------------------------------Code:16082E4C 0000 16082E4E E0A8
Battle mode (only)
Code:1602F308 0000 1602F30A E0A8 1602F620 0000 1602F622 E0A8 1602F7C4 0000 1602F7C6 E0A8 16030458 0000 1603045A E0A8
All patches can be found on the link in my signature.
Yes, via hex editor.Is it possible to use this widescreen patch with the English translation?
=============================================
Address Value (new) Value (old) CD
=============================================
Field.bin (Offset: 602C000)
---------------------------------------------
7A5C 0000E0A8 (00012B78) #1
D564 0000E0A8 (00012B78) #1
7A78 0000E0A8 (00012B78) #2
D5A0 0000E0A8 (00012B78) #2
CMDMN.BIN (Offset: 60B2000)
---------------------------------------------
9DAC 0000E0A8 (00012B78) #1/2
CNFIG.BIN (Offset: 60B2000)
---------------------------------------------
23FC 0000E0A8 (00012B78) #1/2
SVLD.BIN (Offset: 60B2000)
---------------------------------------------
3B28 0000E0A8 (00012B78) #1/2
SHOP.BIN (Offset: 60B2000)
---------------------------------------------
5B10 0000E0A8 (00012B78) #1/2
BATLE.BIN (Offset: 60B2000)
---------------------------------------------
3308 0000E0A8 (00012B78) #1/2
3620 0000E0A8 (00012B78) #1/2
37C4 0000E0A8 (00012B78) #1/2
4458 0000E0A8 (00012B78) #1/2
Thank you for the work on this patch! I believe I applied it correctly using Hex codes because the world looks fine and the compass looks similarly offset to your screenshot, but my character sprites seem stretched. I did have to force a 16:9 aspect ratio; when I let the core manage the aspect ratio, it stays at 4:3. I've attached a screenshot from the same location as yours to illustrate the issue. Did I mess up somewhere when applying the patch or could it be related to the English translation in some way? (edit: I applied it to the unpatched Japanese ISO that version has the same issue) I also applied the same hex edit to ITGET.BIN.Yes, via hex editor.
Code:============================================= Address Value (new) Value (old) CD ============================================= Field.bin (Offset: 602C000) --------------------------------------------- 7A5C 0000E0A8 (00012B78) #1 D564 0000E0A8 (00012B78) #1 7A78 0000E0A8 (00012B78) #2 D5A0 0000E0A8 (00012B78) #2 CMDMN.BIN (Offset: 60B2000) --------------------------------------------- 9DAC 0000E0A8 (00012B78) #1/2 CNFIG.BIN (Offset: 60B2000) --------------------------------------------- 23FC 0000E0A8 (00012B78) #1/2 SVLD.BIN (Offset: 60B2000) --------------------------------------------- 3B28 0000E0A8 (00012B78) #1/2 SHOP.BIN (Offset: 60B2000) --------------------------------------------- 5B10 0000E0A8 (00012B78) #1/2 BATLE.BIN (Offset: 60B2000) --------------------------------------------- 3308 0000E0A8 (00012B78) #1/2 3620 0000E0A8 (00012B78) #1/2 37C4 0000E0A8 (00012B78) #1/2 4458 0000E0A8 (00012B78) #1/2
In your screenshot the proportions of the character sprites are correct.Thank you for the work on this patch! I believe I applied it correctly using Hex codes because the world looks fine and the compass looks similarly offset to your screenshot, but my character sprites seem stretched. I did have to force a 16:9 aspect ratio; when I let the core manage the aspect ratio, it stays at 4:3. I've attached a screenshot from the same location as yours to illustrate the issue. Did I mess up somewhere when applying the patch or could it be related to the English translation in some way? (edit: I applied it to the unpatched Japanese ISO that version has the same issue) I also applied the same hex edit to ITGET.BIN.
Yes, via hex editor.
Code:============================================= Address Value (new) Value (old) CD ============================================= Field.bin (Offset: 602C000) --------------------------------------------- 7A5C 0000E0A8 (00012B78) #1 D564 0000E0A8 (00012B78) #1 7A78 0000E0A8 (00012B78) #2 D5A0 0000E0A8 (00012B78) #2 CMDMN.BIN (Offset: 60B2000) --------------------------------------------- 9DAC 0000E0A8 (00012B78) #1/2 CNFIG.BIN (Offset: 60B2000) --------------------------------------------- 23FC 0000E0A8 (00012B78) #1/2 SVLD.BIN (Offset: 60B2000) --------------------------------------------- 3B28 0000E0A8 (00012B78) #1/2 SHOP.BIN (Offset: 60B2000) --------------------------------------------- 5B10 0000E0A8 (00012B78) #1/2 BATLE.BIN (Offset: 60B2000) --------------------------------------------- 3308 0000E0A8 (00012B78) #1/2 3620 0000E0A8 (00012B78) #1/2 37C4 0000E0A8 (00012B78) #1/2 4458 0000E0A8 (00012B78) #1/2
"60B2000" is the address of the file in the system RAM. To change the data in the file, you need the values in columns 1 and 2.I'm trying to update the values of FIELD.bin but I don't see offset 602C000 in HxD. I'm guessing I'm probably doing something wrong since I'm not great with hex editors. My offset is in hexidecimal and my text encoding is Windows (ANSI). Is there something I'm missing?
"60B2000" is the address of the file in the system RAM. To change the data in the file, you need the values in columns 1 and 2.
Jump to the addresses from the first column (7A5C, D564, 7A78, D5A0) and check the values.This is helpful, thank you. Feels like I'm on the right path...
I'm looking at Field.bin from the English translation of the game (v1.1.1), but when I search for the old value (00012B78) to replace it with the new value (0000E0A8), HxD returns no results. So, this could be a file issue or maybe I am using HxD wrong? This is how I have it set up:
View attachment 10072