s'more Sony news....
Thank you for backing up my statement ^^
Let's not even mention Microsoft stating that the XGPU alone has a performance over 80GFLOPs...
And regarding the 75Million polygons per second figure, you are just ignoring certain points of Sony's Graphic Synthesizer press release.
"When rendering small polygons, the peak drawing capacity is 75 Million polygons per second and the system can render 150 Million particles per second. With this large drawing capability, it is possible to render a movie-quality image. With Z-buffering, textures, lighting and alpha blending (transparency), a sustained rate of 20 Million polygons per second can be drawn continuously."
There you have, read more.
And, why argue if it is possible or not, when you can argue over the 125Million polygons per second figure that Microsoft stated? You have something just against Sony, maybe?
Originally posted by Tagrineth@Nov 9, 2003 @ 10:20 AM
Actually, the Emotion Engine is quite a lot more powerful and flexible than Gekko and XCPU.
But only the EE as a whole; the CPU (r5900i) can't compare at all.
Having two Vector Units bolted on doesn't hurt, you know. =)
Thank you for backing up my statement ^^
I think this is the favorite BS marketing tactic of 3D console makers (except Nintendo; they've actually given real-world performance estimates on their spec sheets) - give your vertex processing capablility and don't say anything about fill rate, giving a big impressive number that means nothing by itself.
Let's not even mention Microsoft stating that the XGPU alone has a performance over 80GFLOPs...
I agree.. I was just arguing with someone about Sony's 75mil figure recently, never mind the fact that it's nearly impossible to actually display that many polygons on almost any of today's display hardware (not counting obscured polygons). Correct me if I'm wrong, but I believe their claim was actually polygons, not vertices.
And regarding the 75Million polygons per second figure, you are just ignoring certain points of Sony's Graphic Synthesizer press release.
"When rendering small polygons, the peak drawing capacity is 75 Million polygons per second and the system can render 150 Million particles per second. With this large drawing capability, it is possible to render a movie-quality image. With Z-buffering, textures, lighting and alpha blending (transparency), a sustained rate of 20 Million polygons per second can be drawn continuously."
There you have, read more.
And, why argue if it is possible or not, when you can argue over the 125Million polygons per second figure that Microsoft stated? You have something just against Sony, maybe?