Originally posted by segasonic+Jan. 14 2003, 7:16 am--><div class='quotetop'>QUOTE(segasonic @ Jan. 14 2003, 7:16 am)</div><div class='quotemain'><!--QuoteBegin-gameboy900@Jan. 14 2003, 1:18 am
You mean you actually let slave zero out on dc with that horrid control system?
Shame on you.
The most frustrating part of testing was pointing out that an aspect of a game (or indeed the entire product) was flawed, only to be ignored because someone in a nice suit in a big office who's never played a game in their life sets the deadlines. Ridiculously short development cycles and tight deadlines mean that so much content gets cut before the game is released.
What really made me angry was when some clueless reviewer picks up a crappy game and goes on to slag off testers at great length - "Why didn't they find this, why didn't they find that?". In many cases it isn't the test depts fault, it is due to corporate greed - shipping an unfinished/rushed product to get the money rolling in regardless of the state of the product.
Rant over lol[/b][/quote]
Yeah I'm glad Sega (w/ PDO) and Nintendo (w/ "Celda") actually take time to perfect their games even though it might mean a delay. I don't know why so many people complain about delays in games. I'd rather wait to have a quality game that will be quite playable for years to come instead of getting it a few months earlier and have to live with grappy gameplay.