Game Saves collect project

cafe-alpha

Member
yes you can add these saves to the SDM, i can't say how good they were.

Thank you ! Users giving permission for sharing their saves are very rare (I got a collection of extra saves in my mailbox, but still waiting for their owners to write me OK so that I can share them publicly ...), so this is very appreciated !
I still need to guess the data structure of these saves (looks like raw format with block headers ?), but after this step, saves shall be available for import on Saturn from Save Data Manager :)
 

vbt

Staff member
Thank you ! Users giving permission for sharing their saves are very rare (I got a collection of extra saves in my mailbox, but still waiting for their owners to write me OK so that I can share them publicly ...), so this is very appreciated !
I still need to guess the data structure of these saves (looks like raw format with block headers ?), but after this step, saves shall be available for import on Saturn from Save Data Manager :)
i downloaded saves from the PAR some years ago, it was either with the original tools coming with the isa card(my first guess) or later usb data link tools.
 

cafe-alpha

Member
i downloaded saves from the PAR some years ago, it was either with the original tools coming with the isa card(my first guess) or later usb data link tools.

USB Data Link can only download the whole internal backup memory (= file size is always 64KB), so that was definitely downloaded with tools for ISA card.
I'm not 100% sure how this format is structured, but it looks like file contains all raw sectors containing the save, hence with sector headers and even allocation table. Special thanks to @Jameson for the great ss-save-parser and especially the save data structure image it contains, because it is always helpful when messing with obscure save data formats :)
The saves are now converted to a format recognized by Save Data Manager, but I didn't had time to test if they are coherent or not.
 
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malenko

New Member
And if save data is larger than Saturn's internal memory, there's currently no other solution than physically dump memory chips on the cartridge ... I should do something (= compress cartridge memory, and cut it in several 32KB chunks) about this someday.

I recently got "Sega Saturn deHakken!! Tamagocchi Park" along with the special pink memory cart. The memory cart contains a save game for Tamagocchi Park that basically unlocks the ability to save the game. Its like 550 blocks so it wont fit on internal memory. Any chance of you dumping save game and finding a way to make it smaller, or even finding a way to remove the check for the save game? I can send the disc and or cart to you.

Its been said you can load up the game with the pink cart then hot swap the mem cart but I only have 1 cart and I dont wanna ruin it.
This is what I bought:
 

cafe-alpha

Member
I recently got "Sega Saturn deHakken!! Tamagocchi Park" along with the special pink memory cart. The memory cart contains a save game for Tamagocchi Park that basically unlocks the ability to save the game. Its like 550 blocks so it wont fit on internal memory. Any chance of you dumping save game and finding a way to make it smaller, or even finding a way to remove the check for the save game? I can send the disc and or cart to you.


Its been said you can load up the game with the pink cart then hot swap the mem cart but I only have 1 cart and I dont wanna ruin it.

This is what I bought:



Great, thank you for your help ! I wanted a dump of this cartridge for a long time.
The only non-invasive way I know to dump saves not fitting into internal memory is to use a Indirect Dump feature with Gamer's Cartridge.
One requirement is however to be able to boot CD-R when backup memory is inserted, so that usage of an ODE is recommended.
 
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