EmeraldNova
Pluto Supporter
Non-judges, please discuss competition entries from the SEGA Saturn 28th Anniversary Game Competition thread here.
This is unreal.Here is my entry : Irréel (?)
IRRÉEL
A tech demo of the original Unreal (1998) running on the Sega Saturn (1994)! By myself (XL2) and Corvusdeux! Sound driver by Ponut64! None of the original game's source code was used, I pretty much simply reused my Hellslave engine and adapted...segaxtreme.net
I didn't test it for that long, it might crash or have bugs left, please tell me if you encounter any!
It should be fixed now, but I need playtesters to knowApologies for posting yesterday in the contest entry thread.
In response to XL2's Unreal demo:
"Impressive demo! I didn't get too far. After finally finding the tunnel above the beginning area, I dropped down to the lower area on the other end of the green tunnel and got clipped through a wall and slowly pushed diagonally upward.
Level geometry inside the walls continued to render normally but everything out of bounds would never clear previously rendered frames, meaning that as I panned the camera around, the level interior would leave a trail of static frames behind through the space out of bounds, much like those old screen-savers with the geometry that left trails of itself behind as it bounced around the screen."
I'm officially "special".press START
you deserve to winhere is the magic entry![]()