EDIT: Actually it isn't failing but the readme file points to the wrong location.The attachment is back. The patch is only compatible with version 1.05 of the game. Found out this morning that there is apparently a version 2.00, not sure if others exist.
The warning is okay. Is it still creating the iso image?ISO creation is failing. I am using v1.05
C:\Users\mario64\Downloads\Saturn\lunar_sss_beta1.1>Tools\mkisofs\mkisofs.exe -quiet -sysid "SEGA SEGASATURN" -volid "LUNAR_SILVER_STAR_STORY" -volset "LUNAR_SILVER_STAR_STORY" -publisher "KADOKAWASHOTEN" -preparer "GAMEARTS/JAM" -appid "" -abstract "" -copyright "" -biblio "" -generic-boot Build\CD\IP.BIN -full-iso9660-filenames -o Build\ISO_OUT\lunar_track1.iso Build\CD\Files
Tools\mkisofs\mkisofs.exe: Warning: Cannot add inode hints with -no-cache-inodes.
Thank you!The wav files are actually meant to be from the Sega Saturn version, although it shouldnt matter if you want to go with the PSX ones as long as the length doesnt go over the CD limitations (I havent checked).
You can keep the Saturn bin/cue rip, .FIL file, and WAV files where you drop them. The scripts wont overwrite them.
You can also delete the files in tmp as long as you keep the folders.
Any updates to this version will likely be xdelta files affecting 0, SYSTEM.DAT, and the TEXT files.
Try this version of the bat file and see where the first error occurs. I threw in a lot of pauses. You could be getting that error if the cd extraction failed and the destination folder was never created.Uhm, looks like something's wrong with the lunadata (attached). Investigating.
Thank you. The problem really was with the lunadata. I just downloaded another ps1 image giving 0 fucks and extracted it. It works now.Try this version of the bat file and see where the first error occurs. I threw in a lot of pauses. You could be getting that error if the cd extraction failed and the destination folder was never created.
So, does that mean that using the Un-Worked design is better so the text matches the amount in the Saturn version's treasure chests?It should work. The only things Supper changed in the psx script were the treasure chest amounts and he added back in the note about the Myghts tower puzzle. Everything else he reverted was external to the game script, so its already fixed by using the original saturn code.