FBA WIP

caiusfabricius

New Member
Awesome  job.Now Bomb Jack seems perfect.Which is the speed you can achieve on real hardware for this and other emulated games?
Is there any release upcoming?
 

vbt

Staff member
caiusfabricius said:
Awesome  job.Now Bomb Jack seems perfect.Which is the speed you can achieve on real hardware for this and other emulated games?
On saturn i don't know yet but  the speed displayed on yabause is close to real speed, some stuff is still missing :
- sprite flip
- sound
- optimisation
- correct cycle pattern
current speed is around 50 fps

Is there any release upcoming?
Sure, I'm just too slow to make a release.
Not much visible work since last release :(
 

vbt

Staff member
ROS said:
Soo excited !  :ridinghorse:

SG-1000 support is working?
yes at least on yabause & ssf, i have to continue to fix bugs and then i'll burn a cd.
in fact main problem is always the same : malloc/free, smsplus and pang uses too many memory then i cannot launch again games.
one solution would be to include local memory allocator in each driver (slob stuff from libyaul for instance) as i can't reset malloc sbrk like it was before loading a game.
 

ROS

New Member
Nice! Glad to see you're making progress.
And please forgive my bad manners, I'm Rings :itsme:  . 
 

cafe-alpha

Member
vbt said:
https://developer.mbed.org/forum/mbed/topic/2701/?page=4#comment-24546
heapwalk for nanomalloc helps to see what is free(or not) in the heap.
:ridinghorse: :ridinghorse: :ridinghorse: :ridinghorse: :ridinghorse:
Wow, I'm in the thanks list !

But you should thanks antime first. I'm only the fingers that soldered your dev cart. The brain behind your dev cart is antime :)
 

vbt

Staff member
cafe-alpha said:
vbt said:
https://developer.mbed.org/forum/mbed/topic/2701/?page=4#comment-24546
heapwalk for nanomalloc helps to see what is free(or not) in the heap.
:ridinghorse: :ridinghorse: :ridinghorse: :ridinghorse: :ridinghorse:
Wow, I'm in the thanks list !

But you should thanks antime first. I'm only the fingers that soldered your dev cart. The brain behind your dev cart is antime :)
ok, i will fix the credits :)
 

vbt

Staff member
well, still no release, another game in progress :

nova 2001, it shares some parts of penguin kun wars.
it's running now on pc, it will run on saturn for sure :



and also kung-fu taikun
 
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vbt

Staff member
Did you figure out that issue you were having with clearing the collision array?
not really, it seemed to be working on wonderboy but on teddy boy (which really needs it) it crashes the game.
i moved to ninjakun game to avoid to be stucked. i expected to release something before tonight but it's not possible.
drivers which should be in the release :

Sega Master System
Sega SG-1000
Bank Panic
Combat Hawk
News (set 2)
News (set 1)
Green Beret
Mr. Goemon (Japan)
Pirate Ship Higemaru
Penguin-Kun Wars (US)
Pang (World)
Super Pang (World 900914)
Block Gal (MC-8123B, 317-0029)
Wonder Boy (not encrypted)
Choplifter (Alternate)
Gardia (317-0006)
Flicky (128k, System 2, not encrypted)
My Hero (US, not encrypted)
TeddyBoy Blues (315-5115, New Ver.)
Pitfall II (not encrypted)
Wonder Boy Deluxe
Pengo (set 2 not encrypted)
Star Jacker (Sega)
Rafflesia (315-5162)
Zaxxon (set 1)
Bomb Jack (set 1)
Nova 2001 (US)
Ninjakun Majou no Bouken
Raiders5
Wonder Boy in Monster Land (Jap New)
 
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