Awesome job.Now Bomb Jack seems perfect.Which is the speed you can achieve on real hardware for this and other emulated games?
Is there any release upcoming?
Is there any release upcoming?
On saturn i don't know yet but the speed displayed on yabause is close to real speed, some stuff is still missing :caiusfabricius said:Awesome job.Now Bomb Jack seems perfect.Which is the speed you can achieve on real hardware for this and other emulated games?
Sure, I'm just too slow to make a release.Is there any release upcoming?
ROS said:Soo excited !
SG-1000 support is working?
vbt said:https://developer.mbed.org/forum/mbed/topic/2701/?page=4#comment-24546
heapwalk for nanomalloc helps to see what is free(or not) in the heap.
![]()
![]()
![]()
![]()
![]()
cafe-alpha said:vbt said:https://developer.mbed.org/forum/mbed/topic/2701/?page=4#comment-24546
heapwalk for nanomalloc helps to see what is free(or not) in the heap.
![]()
![]()
![]()
![]()
![]()
Wow, I'm in the thanks list !
But you should thanks antime first. I'm only the fingers that soldered your dev cart. The brain behind your dev cart is antime 🙂
not really, it seemed to be working on wonderboy but on teddy boy (which really needs it) it crashes the game.Did you figure out that issue you were having with clearing the collision array?