Lunar 2 Eternal Blue Saturn English Patch

Lunar 2: Eternal Blue Saturn Translation 0.21

@gameofyou1 @Late To the Beard Party Thanks for the encouragement! [...]

Next up, I ran into what appears to be an impassable hard lock issue this time.

After defeating the boss at the end of "Haribote Dungeon" and the game transitions from the battle screen back to the mansion, you can hear Lemia's (or maybe Ruby's?) voice chastising you. However, only the dialog background box itself is visible with no Portrait (if there's meant to be one at this point) or dialog text, and no "press button to progress" indicator arrow. No response to any button inputs, forcing a reset of the game. (Will be a rough one to test if fixed as that boss fight was a slog, maybe I should grind some more levels and money in the mean time!)

As a minor, separate note: the enemy "Nemrin" (Ghostly Girl apparition enemy in the same dungeon) does have at least a couple attack animations (ポカ and チュ) with onomatopoeia Katakana next to their character sprite when used. Not sure if it's worth messing with, but just thought I'd mention it!
 
Good news - I think i found the fix for the double-button press in the ronfar scene. It appears that the psx version has new audio there so they have a cmd 8000 button press followed by a timer. My guess is either the button press needs to change to 2000 or the timer needs to get removed since it may detect that as more dlog box input.

I’ll have to look into the hard-lock. That wasnt happening before so i probably typod something with the recent updates is my guess.

Character sprites will probably get pushed to later. I havent searched for that yet, but keep a list as you find them
 
Good news - I think i found the fix for the double-button press in the ronfar scene. It appears that the psx version has new audio there so they have a cmd 8000 button press followed by a timer. My guess is either the button press needs to change to 2000 or the timer needs to get removed since it may detect that as more dlog box input.

I’ll have to look into the hard-lock. That wasnt happening before so i probably typod something with the recent updates is my guess.

Character sprites will probably get pushed to later. I havent searched for that yet, but keep a list as you find them
If it helps, it seems to have snuck in with version 0.21. I tested 0.19b and while part of Lemia's dialog seemed to "hitch" part way through the line, it at least loaded, and the timer pushed past that line to the cut scene and the dialog after. In 0.21, it locks like in the current version. (I'm getting pretty good at beating that boss now, lol)

Also, if this isn't already on the priority list somewhere (arguably it would be closer towards the bottom), during battle, the font used for the name of the skill that's actively being used by a party member could use an update. In the original Japanese, that font has a dark (navy blue?) background around the white text font that helps it stand out against the background. The text/font currently in use with the patch has no outline for the font, and I've noticed that on battle backgrounds with lighter colors on that area of the screen it tends to wash out the skill/spell name text except for moves that make the background darken.
 
Next up, I ran into what appears to be an impassable hard lock issue this time.

After defeating the boss at the end of "Haribote Dungeon" and the game transitions from the battle screen back to the mansion, you can hear Lemia's (or maybe Ruby's?) voice chastising you. However, only the dialog background box itself is visible with no Portrait (if there's meant to be one at this point) or dialog text, and no "press button to progress" indicator arrow. No response to any button inputs, forcing a reset of the game. (Will be a rough one to test if fixed as that boss fight was a slog, maybe I should grind some more levels and money in the mean time!)

As a minor, separate note: the enemy "Nemrin" (Ghostly Girl apparition enemy in the same dungeon) does have at least a couple attack animations (ポカ and チュ) with onomatopoeia Katakana next to their character sprite when used. Not sure if it's worth messing with, but just thought I'd mention it!
Church scene is fixed now. Double-button press is gone, out-of-order text was a copy/paste error. I threw in huff huff huff for now, but the dialog here needs to get looked at at some point. Its not a match to the original, might be one of the areas where WD drew from the mega cd script instead. Vic mentioned that in a thread somewhere.

On the lockup, are you talking about roughly 31:30 in this video?
 
I am getting a Polymega later this year and i am really looking forward to be able to play Sega Saturn games with english translation patches. Will this work on a Polymega? I have heard that people having trouble with some translation patches for the Sega saturn on the Polymega.
I’m also looking at buying a Polymega.
Did the patch work?
 
[...]

On the lockup, are you talking about roughly 31:30 in this video?
Yes, immediately after that boss fight, on the the dialog with Lemina's portrait and the text "......いったあーい〜!!". I believe it's an auto-progress/timer dialog that eventually leads to her introduction cut scene.
With the current patch, her portrait and that dialog never appears, only the background box for the dialog. The audio for her lines plays, and then the game effectively hard locks as there's no way to progress.

EDIT: In Version 0.19b, the portrait and her first line, "You idiots!" loads correctly.
The next line stops short, "You've totally-", but the timer still progresses, Lemina steps into view, and then the cut scene loads.
(Okay apparently I've been spelling Lemina's name wrong this whole time, sorry about that, lol)
 
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Yes, immediately after that boss fight, on the the dialog with Lemina's portrait and the text "......いったあーい〜!!". I believe it's an auto-progress/timer dialog that eventually leads to her introduction cut scene.
With the current patch, her portrait and that dialog never appears, only the background box for the dialog. The audio for her lines plays, and then the game effectively hard locks as there's no way to progress.

EDIT: In Version 0.19b, the portrait and her first line, "You idiots!" loads correctly.
The next line stops short, "You've totally-", but the timer still progresses, Lemina steps into view, and then the cut scene loads.
(Okay apparently I've been spelling Lemina's name wrong this whole time, sorry about that, lol)
I may need to get a save for that point in the game if you can get one off your system. The closest one i have right now looks like its in Dalton. The odd thing is that the timing looks like it should work (the file is unmodified from the original here) — clearly theres an issue though if 0.19 was having problems.
 
I may need to get a save for that point in the game if you can get one off your system. The closest one i have right now looks like its in Dalton. The odd thing is that the timing looks like it should work (the file is unmodified from the original here) — clearly theres an issue though if 0.19 was having problems.
Apologies, it took me a bit to get it copied over. I'm still inexperienced with Mednafen, but I got the save file to load. The top save in either internal or cart ram should be the correct save.

I included the .bup file as well just in case.
 

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