Dracula X Extended mod patch by paul_met

Update (v1.5):
  • Added a HARD MODE (selection is made in the title screen menu every time the game is restarted);
  • Fixed the palette of images of enemies in the bestiary;
 
Is there any way to save the Hard mode so that you dont need to change everytime you start the game?

Thanks
The difficulty mode selection are made instead of audio settings (stereo / mono), which were not intended to be saved. I did not intentionally force hard mode to allow the player to make a choice. Not everyone likes challenges.
 
The difficulty mode selection are made instead of audio settings (stereo / mono), which were not intended to be saved. I did not intentionally force hard mode to allow the player to make a choice. Not everyone likes challenges.
I think he wants hard mode to be preserved when continuing a playthrough.

You can use

0605C710 (16 bits)

This will save to the save ram.

As far as I know, these 2 bytes were suppose to be for 2 extra relics.

0605C70F is also a relic, but it is technically in the game and is forced to clear out, so I would not use that one.
 
Saving the difficulty setting to a file is not enough. It is necessary that the save files also have a visual identifier of the difficulty, otherwise it will be unclear at what difficulty mode the recording was made.
 
Saving the difficulty setting to a file is not enough. It is necessary that the save files also have a visual identifier of the difficulty, otherwise it will be unclear at what difficulty mode the recording was made.
I am not sure what you are getting at here.
The save file has no visual identifier, it is all binary. All you need to do is reroute where you are storing the flag.
If you mean the save address, then 0x0605C710 (16bit) it is located at 0xB8 and 0xBA for 16 bit addressing, 0x5C and 0x5D for 8 bit addressing in the save file.

But you do not need to worry about that since the game saves and loads for you. All you need to do is either read from 0x0605C710 instead of the GBR, or have 0605C710 load into the GBR after loading, and GBR save into 0605C710 before saving.

Nevermind, I know where you are getting at. You mean on the save select screen.


That will take a tiny bit more work, but you can fit Hard, or an icon on that screen.
 

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I have a suggestion if Knight0fDragon and Paul_Met are working together on this project.

It would be simple...
Well, I could keep the new screenshots of the characters Richter, Alucard and Maria selection screen made by Paul_Met.
6184screenshot1.png

And in Richer's fight against Dracula keep the image of the youngest Richter from Castlevania: Rondo of Blood added by Knight0fDragon, thus keeping the originality of Richter's story and its events until arriving at Castlevania Symphony of the night.
6184screenshot2.png


Thank you for your attention and for the wonderful project that both are providing.I hope that in the future they will also be able to change the dubbing audio from Japanese to English.
 
Oh boy, this would really piss off some of the elitists.

As of right now, no talks have been done between Paul and myself. We are both pretty busy guys working on other things, also, I have no idea what his end goal is with his project anyway. He may want to just implement his own version.
 
Oh boy, this would really piss off some of the elitists.

As of right now, no talks have been done between Paul and myself. We are both pretty busy guys working on other things, also, I have no idea what his end goal is with his project anyway. He may want to just implement his own version.
I understand. As for pissing off some of the elitists. I don't think that would be a problem. Well, it's content made by fans. Anyone who thinks it's bad is going to play the original game. You're leaving the artwork that comes out to Saturn better than the original released in my opinion and mainly fixing the mistakes that left in the game's history like that profile picture of Richter against Dracula since they already put his picture in the original older instead of putting his picture younger, which was a huge mistake by the developers.
I believe that if two people work together they can bring a definitive version that is perfect in all aspects and quality in a good exchange of knowledge. And putting innovations like what you guys did is great to make us fans have the desire and nostalgia to play the game even more. Thanks to you both for showing us what can be done on Sega Saturn to make this game beautiful and wonderful. I wish you all success.
 
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Hello everyone,

So far I am pleased with the patch and the amount of work that has gone into it. I just wanted to ask if this patch was meant to be used on original hardware or emulation? Trying this game out on my Sega Saturn lead to the issue that's shown here when I play under Alucard's Mode.

Thanks for all of your hard work and hope to hear back from you soon.
 
Hello everyone,

So far I am pleased with the patch and the amount of work that has gone into it. I just wanted to ask if this patch was meant to be used on original hardware or emulation? Trying this game out on my Sega Saturn lead to the issue that's shown here when I play under Alucard's Mode.

Thanks for all of your hard work and hope to hear back from you soon.
oh my, I have never seen this myself. Can you provide Paul more info on your setup?
 
Hello everyone,

So far I am pleased with the patch and the amount of work that has gone into it. I just wanted to ask if this patch was meant to be used on original hardware or emulation? Trying this game out on my Sega Saturn lead to the issue that's shown here when I play under Alucard's Mode.

Thanks for all of your hard work and hope to hear back from you soon.
If it was all about the patch, then such a bug at the very beginning of the game would be immediately noticed by everyone. It seems that the game does not find any files.
 
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