Well, in my case I just took the audio file containing voiced dialogue (SDF0.PCM) from the original, unmodified ISO and replaced it in the patched one. Literally just replaced a single file...Please tell me how you did this. I was told once a game is patched it can not be repatched. maybe that only goes for lines of code??? and not the files in the ISO. I plan on learning to use a hex editor to put the psx voice in it. if you have any other tips more than what Paul was such a great person to tell me. please help me out. not asking for a full walk through. but just a overview of steps I need to use. like what hex editors and any other programs. far as the text being to long or short. I know my way around audio editing, and willing to try to make it work. any details would be a god sent to me. and maybe a youtube video if you know of one that works with the same kind of audio replacement. I'm a total newb with hex editing. I'm assuming save edits are the same as hex editing in new audio? I seen a lot of video's on that. anyway you and Paul have gave me hope of having the greatest version of NITM thank you both.