For 3d models (enemies, weapons, etc.) I convert them from obj files. The texture size for the models must be low, with 16 colors max. The quads are small, so except for faces and other "huge" polygons, it should be kept under 16x16.Hey, if I was to try and create some models for this, what poly count and texture size should I aim for? Can a blender model be imported? Any quirks I should know about? Any specific model requests?