Screeen resolution hacks

I'm sorry, I'm a little confused. When you say "no need to modify the "FIELD.BIN", do you mean update all of the other files listed in the Hex Codes to the new value but leave FIELD.BIN untouched? I did try that and the "flight around the village" scene loaded but the field of view visibly hadn't expanded to anamorphic widescreen.

When all 6 of the files are updated to the new hex value, the "flight around the village" scene doesn't visibly load and the screen remains black. I tried waiting several minutes but nothing changes even when I press start. Also I didn't notice this before since the television was on mute but the music which plays during the "flight around the village" scene begins to play but then loops the same several notes continuously, specifically when the bagpipes kick in. The black screen and looping music goes on until the console is turned off.
 
If you start a new game, it is better not to modify the file "FIELD.BIN" so that the initial scene does not freeze (all other files need to be modified). When the control passes to the player, go to the settings menu or the inventory menu, and then exit back - the screen will update and become widescreen.
 
Okay, I see what you mean. Once I selected the menu and hit back, the field of view updated to the desired proportions.

20250110_200354.jpg
20250110_200418.jpg


There is one catch to this setup however. When I went from the village to the docks (i.e. loaded a new area), the field of view reverted back to the original settings.

20250110_200558.jpg


Going to the menu and hitting back did correct it again but this seems this happens whenever entering a different area. Is there any way to permanently fix this? I assume using the bin/cue with the updated "FIELD.BIN" after creating an initial save file would resolve this specific issue but are there any other parts of the game where it would crash when using the updated "FIELD.BIN"?
 
I assume using the bin/cue with the updated "FIELD.BIN" after creating an initial save file would resolve this specific issue but are there any other parts of the game where it would crash when using the updated "FIELD.BIN"?
Anything is possible. You won't know until you try. After all, the game wasn't designed to support widescreen, and it will remind you of that from time to time.
 
That makes sense. Thanks for your help. I've used many of your widescreen patches for Sega Saturn games in the past but this was the only one that ever gave me trouble.
 
Hello there =]
I may have a couple questions regarding the the story of thor 2 hack, more specifically when the NTSC patch is applied.
Is it stable?
Also, the extra resolution aside, is the game speed comparable to the original NTSC version (USA or JAP)?
 
Hello there =]
I may have a couple questions regarding the the story of thor 2 hack, more specifically when the NTSC patch is applied.
Is it stable?
Also, the extra resolution aside, is the game speed comparable to the original NTSC version (USA or JAP)?
If you have any doubts, why not check everything yourself?
 
If you have any doubts, why not check everything yourself?
Fair enough, i'll give it a shot when i can, i needed a CD-ROM refill anyway.
It won't be an actual NTSC signal, since my machine is outputting PAL-60 (accurate 60Hz though, i have a DFO installed).
I'll let you know if i encounter something unexpected.
Thanks =]
 
If you have any doubts, why not check everything yourself?
Hello, can you help me create a widescreen 1ST_READ.PRG file for Armored Dragon Cavalry Legend (J)? Please use the attachment file I uploaded. thank you!!
你好,可以帮我做一个装甲龙骑兵传奇(J)的宽屏1ST_READ.PRG文件吗?请使用我上传的附件文件。谢谢!!
 

Attachments

As featured in this thread and Assembler Games, here's a list of Saturn widescreen cheat codes and patches created by @Esppiral and @paul_met along with some new codes and patches which I made to fill the gaps in the regional releases. Many of these codes are available in Pseudo Saturn Kai v6.545 and the rest will be added to the next version.

More resolution patches by @paul_met can be found here :
https://meduza-team.ucoz.net/publ/romkhaking/modifikacii/modifikacija_igr_dlja_sega_saturn/3-1-0-5

Game
Master Code
NTSC-J Code
NTSC-U Code
PAL Code
Patch
Cyber Troopers Virtual On
[Non-NetLink/SegaNet]​
F6000914 C305
B6000B00 0000
16018630 0147
160D58E0 0147
160D5B08 0147
1601863C 0147
160D58E0 0147
160D5B08 0147
1601868C 0147
160D58E0 0147
160D5B08 0147
Dead or Alive [v1.001]​
-​
-​
N/A​
N/A​
Die Hard Trilogy
[Die Hard 2 / Die Harder]
F6000924 C305
B6002800 0000
3608566A 000C
3608531A 000C
36085696 000C
F6000924 C305
B6002800 0000
3607E536 000C
3607E012 000C
3607E532 000C
F6000914 C305
B6000B00 0000
N/A​
-​
D6009C38 FFFF
3600A041 0000
3600A042 00C0
36072B79 0000
36072B7A 00C0
360BA852 0056
PAL
F6000914 C305
B6000B00 0000
160970EE 00C0
N/A​
N/A​
Exhumed [PAL]
Powerslave [NTSC-U]
Seireki 1999 [NTSC-J]​
F6000914 C305
B6002800 0000
D6086908 0001
36086909 0000
3608690A 00C0
D6085E40 0001
36085E41 0000
36085E42 00C0
D608503C 0001
3608503D 0000
3608503E 00C0
-​
-​
-​
-​
F6000914 C305
B6002800 0000
N/A​
N/A​
160206C6 01AA
PAL
F6000914 C305
B6002800 0000
16013E78 0000
16013E7A BF00
N/A​
N/A​
-​
Last Bronx
[NTSC-J = Disc 1]​
F6000914 C305
B6002800 0000
360155C2 007A
3601B925 0000
3601B926 0002
360158EE 007A
3601C511 0000
3601C512 0002
36015902 007A
3601C58D 0000
3601C58E 0002
Pandemonium! [PAL / NTSC-U]
Magical Hoppers [NTSC-J]​
F6000914 C305
B6002800 0000
1604B2AC 0C00
1604B0BC 0C00
1604B28C 0C00
PAL
F6000914 C305
B60FF000 0000
160266B4 0083
16026974 0083
16004E62 76DE
16004ED4 006E
160267C6 0083
-​
-​
-​
-​
Quake [NTSC-U]​
F6017918 C305
B6002800 0000
N/A​
36006D65 0000
36006D66 00C0
N/A​
-​
Quake [PAL]​
F60074B0 C305
B6002800 0000
N/A​
N/A​
D6006D5C 0001
36006D5D 0000
36006D5E 00C0
-​
F6000914 C305
B6002800 0000
360102C9 0000
360102CA 00CC
3601013D 0000
3601013E 00CC
36010359 0000
3601035A 00CC
-​
-​
-​
-​
F6000924 C305
B6000B00 0000
16026720 006C
16026720 006C
16026420 006C
-​
-​
-​
-​
F6000914 C305
B6002800 0000
06004F84 2762
06004F86 D57B
06004F8C 1458
06005176 C000
N/A​
N/A​
F6000914 C305
B6002800 0000
-​
160288E2 2CA0
-​
-​
F6000914 C305
B6002800 0000
3600F1FE 00E0
3600F24D 0002
3600F24E 0000
3600F256 0082
3600F26D 0078
36074366 00E0
360743B5 0002
360743B6 0000
360743BE 0082
360743D5 0078
36074626 00E0
36074675 0002
36074676 0000
3607467E 0082
36074695 0078
Wipeout XL [NTSC-J]
Wipeout 2097 [PAL]​
F6000914 C305
B6002800 0000
3607B59D 0000
3607B59E 00C0
N/A​
3607B7A5 0000
3607B7A6 00C0
F6000914 C305
B6002800 0000
36015381 0000
36015382 00C0
3602E17E 0021
360381BE 0021
N/A​
N/A​
 

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  • dungeon-master-nexus.gif
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  • last-bronx.gif
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  • pandemonium.gif
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  • powerslave.gif
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  • sega-touring-car.gif
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  • VF-Kids.gif
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  • virtual-on.gif
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  • zero-divide.gif
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  • quake.gif
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Last edited:
Hello, can you help me create a widescreen 1ST_READ.PRG file for Armored Dragon Cavalry Legend (J)?

Azel: Panzer Dragoon RPG [NTSC-J]
Code:
File:      1ST_READ.PRG
Offset:    0x2AC39
Old Value: 01 19 99
New Value: 00 D1 74

Panzer Dragoon Saga [PAL / NTSC-U]
Code:
File:      1ST_READ.PRG
Offset:    0x2AD45
Old Value: 01 19 99
New Value: 00 D1 74
 

Attachments

Widescreen patches :

Die Hard Trilogy [NTSC-J]
Code:
Game:      Die Hard 2
File:      DH2.exe
Offset:    0x8166A
Old Value: 10
New Value: 0C

Game:      Die Hard 3
File:      DH3.exe
Offset:    0x7A536
Old Value: 10
New Value: 0C

Die Hard Trilogy [NTSC-U]
Code:
Game:      Die Harder
File:      DH2.exe
Offset:    0x8131A
Old Value: 10
New Value: 0C

Game:      Die Hard with a Vengeance
File:      DH3.exe
Offset:    0x7A012
Old Value: 10
New Value: 0C

Formula Karts: Special Edition
Code:
File:      0
Offset:    0x1C6C7
Old Value: 40
New Value: AA

Panzer Dragoon [NTSC-J]
Code:
File:      1ST_READ.PRG
Offset:    0x226B5
Old Value: AF
New Value: 83

Sega Rally Championship [NTSC-J]
Code:
File:      0RALLY.DAT
Offset:    0xC2C9
Old Value: 01 10
New Value: 00 CC

Sega Rally Championship [NTSC-U]
Code:
File:      0RALLY.DAT
Offset:    0xC13D
Old Value: 01 10
New Value: 00 CC

Sega Rally Championship [PAL]
Code:
File:      0RALLY.DAT
Offset:    0xC359
Old Value: 01 10
New Value: 00 CC

Sega Rally Championship Plus [NTSC-J]
Code:
File:      RALLY\0
Offset:    0xC3B1
Old Value: 01 10
New Value: 00 CC

Sega Rally Championship Plus NetLink Edition [NTSC-U]
Code:
File:      RALLY\0RALLY.DAT
Offset:    0xC3F5
Old Value: 01 10
New Value: 00 CC

Wipeout XL [NTSC-J]
Code:
File:      0.AAA
Offset:    0x6B59D
Old Value: 01 00
New Value: 00 C0

Wipeout 2097 [PAL]
Code:
File:      0.AAA
Offset:    0x6B7A5
Old Value: 01 00
New Value: 00 C0
 

Attachments

Last edited:
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