Ponut
Gear Supporter
These forums are getting whacky.
Here is my thing.
The game takes awhile to load. You can see the # of files left to load at the top.
I forget the controls exactly, I think A jumps, right bumper jets, and left bumper slides?
X turns camera left, Z turns camera right, Y turns camera up, B turns camera down
press START to reset your position
the while marble podium is the gate back to level 0. (Oops! I left debug text on the screen!)
All the assets were very _very_ rushed (all made after Dec 22nd), but the code is cumulative work.
Sadly I did not have enough time (literally cutting it to the last minute here) to get better sounds for the season. Sorry!
Hopefully it doesn't crash! Game will not behave well if it slows down either. Sadly did not test on real HW, don't know how reliable it is.
[EDIT]
Already 6 minutes. Here's a correction of the oopsie: removed the debug text.
This also has the bin and cue....
/e: **would've thought this goes without saying, but the approved emulators are SSF and Mednafen**
**Yabause and its forks crash, Bizhawk does not work properly either**
/e2: I don't feel great pushing patches so quickly like this, especially after what Emerald Nova went through to get done what he did. All the same, the game was fundamentally broken in two ways -- ways that disrupted the functionality of other person's work, as well.
The first is I had done memory allocations that I had not tested on real hardware, which caused the game to outright crash.
The second is I had done updates / changes to the M68K driver which I had not tested on real hardware, which have broken it on real hardware. I have grabbed a rolled back version and will be pushing it to GitHub very soon.
Finally I'd like to say that I have made changes to the game to ensure the performance is up to par. I had time to test on real hardware, so I did, and discovered that the game simply was not up to my standards. I reduced the map texture resolution from 32x32 to 24x24 and simplified a couple models. I am deeply sorry if anyone tried to play the game as originally published. Not only that, but I forgot to add the credits!
Forgot to mention : To use a level gate, you need to have at least 16 points on the board. Going through both wreaths in the time limit gets you 14 points on the board. The points are in hex, and a gift gives you one point, so that'd be 22 gifts.
Updated code (bugs and all) now available on github: ponut64/stuff
Here is my thing.
The game takes awhile to load. You can see the # of files left to load at the top.
I forget the controls exactly, I think A jumps, right bumper jets, and left bumper slides?
X turns camera left, Z turns camera right, Y turns camera up, B turns camera down
press START to reset your position
the while marble podium is the gate back to level 0. (Oops! I left debug text on the screen!)
All the assets were very _very_ rushed (all made after Dec 22nd), but the code is cumulative work.
Sadly I did not have enough time (literally cutting it to the last minute here) to get better sounds for the season. Sorry!
Hopefully it doesn't crash! Game will not behave well if it slows down either. Sadly did not test on real HW, don't know how reliable it is.
[EDIT]
Already 6 minutes. Here's a correction of the oopsie: removed the debug text.
This also has the bin and cue....
/e: **would've thought this goes without saying, but the approved emulators are SSF and Mednafen**
**Yabause and its forks crash, Bizhawk does not work properly either**
/e2: I don't feel great pushing patches so quickly like this, especially after what Emerald Nova went through to get done what he did. All the same, the game was fundamentally broken in two ways -- ways that disrupted the functionality of other person's work, as well.
The first is I had done memory allocations that I had not tested on real hardware, which caused the game to outright crash.
The second is I had done updates / changes to the M68K driver which I had not tested on real hardware, which have broken it on real hardware. I have grabbed a rolled back version and will be pushing it to GitHub very soon.
Finally I'd like to say that I have made changes to the game to ensure the performance is up to par. I had time to test on real hardware, so I did, and discovered that the game simply was not up to my standards. I reduced the map texture resolution from 32x32 to 24x24 and simplified a couple models. I am deeply sorry if anyone tried to play the game as originally published. Not only that, but I forgot to add the credits!
Forgot to mention : To use a level gate, you need to have at least 16 points on the board. Going through both wreaths in the time limit gets you 14 points on the board. The points are in hex, and a gift gives you one point, so that'd be 22 gifts.
Updated code (bugs and all) now available on github: ponut64/stuff
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