TrekkiesUnite118
Established Member
The game runs in 320 wide mode. The logo looks squeezed because the PS1 game runs in 256 wide mode. Short of stretching it (which will look bad) there's not much you can do about it.
If anybody wants to play with that Richter Portrait and make it sharper, it might be doable. When this project gets closer to actual release, I will throw up a poll with all of the options available people have made.I really love this project
Thank you so much for the hardwork, as a big fan of sotn I could never enjoy the saturn version since I dont speak japanese and this patch it's just perfect for me.
About richter's portrait, I tried to do one using official artwork from HoD
Also, not sure if this could be possible but, any chance of change his sotn alter sprites? I saw a couple of romhacks (portrait of ruin and playstation sotn) that use this sprite sheet by serio from castlevania fighter I think
Anyway, Thank you so much for this translate
Hello, I've just registerd to this site, a huge fan of Sega always, and thank to KnightOfDragon for not only translating but improving this game I think the premise of this translation is not only the english language but something more like a new experience because of the new Richter's Portrait for Bloodlines stage and text translation choices, so these changes make me suggest the following:
a) Richter Belmont: This improvements could be applied to blue coat Richter for new experience and keep as is for young Richter for purists.
i) If possible consider give Richter backdash ability by using the sprites of the last frames of his running (sprites similar to Dawn of Sorrow Julius's)ii)If possible drop weapon if picking the same weapon in order to use the special attack Flame Whip because once a weapon is picked is impossible to use the Flame Whip again.iii) If possible switch weapons just like Dawn of Sorrow Julius.
b) Remap controls to this to shorcut the map
i) Up + third hand button-->performs item selected to third handIt is familiar to Castlevania games to use weapons by pressing up + a button so consider the third hand as this.ii) Third hand button -->displays the mapc) The game title screen is squeezed maybe the game is in 352x240 video mode instead of 320x240 so the tittle maybe was created for 320 horizontal pixels instead of 352.
d) And how about creating a new game mode called HARDMODE or something like buttons cheat in which the save points don't fullfill the HP bar because of there are plenty of heal items, potions for everything never used in order to balance the difficulty of the game.
I am maybe asking for hard to code improvements making this impossible without the source code besides the Sega Saturn is known as a hard to code system increasing the reverse engineering difficulty, just take these as suggestions, thanks again smart Knight.
I'm sure it's way too much work or there's other technical hurdles. But hypothetically,The game runs in 320 wide mode. The logo looks squeezed because the PS1 game runs in 256 wide mode. Short of stretching it (which will look bad) there's not much you can do about it.
It's insane lol, well That's the reply I was expecting, at least the drop the same item one is doable? really miss the flame whip afterwards, though is said doesn't inflict more damage than a regular whip.A lot of this is just insane requests no offense lol. I am only 1 person, and I do not have the source code.
As for map, quick access to map is going to be Up + Start. I do not understand why YZB chose to do it any other way, the last thing you want to do is have a user misfire a map call for an item. Especially if that item is the library card, forcing the user to warp to the library.
Up + Start is a natural approach, since in Castlevania, Up + Button is seen as an alternative option to begin with, normally alternate attack of course.
Not sure what version you are playing, but the current title screen is not squeezed. It is an alternate image from a different source. The original PSX version uses a hi def resolution, so it requires photoshopping and scaling. I needed something that would fit in the 320 resolution. Switching to 352 pixels would require doing all of the title screen graphics and animation, which I am not going to do.
The PSX mode is probably 512. I already attempted to extract the logo from the PSX disc directly and the resulting logo was something like 400ish wideIt's insane lol, well That's the reply I was expecting, at least the drop the same item one is doable? really miss the flame whip afterwards, though is said doesn't inflict more damage than a regular whip.
That sounds neat to me, better than my appreciation.
The PSX version displays the game in 256 video mode then strechted to 4:3 aspect ratio, the way was meant to be displayed to be played. It suggest to adapt to the 320 pixels by strecthing the title graphic to look 1:1 as PSX version and other, both titlescreens below just check that.
Of all the odd things with this port, why didn't they use the high res 640 wide mode for the title screen in that case?The PSX mode is probably 512. I already attempted to extract the logo from the PSX disc directly and the resulting logo was something like 400ish wide
Does something arcaic like an emulator screenshot be of use?, disabling backgrounds to edit then converting to the format of the Saturn, not familiar with graphics edit but nowadays emulators can do the the scaling quite good to square perfect pixels, It could work.The PSX mode is probably 512. I already attempted to extract the logo from the PSX disc directly and the resulting logo was something like 400ish wide
Does something arcaic like an emulator screenshot be of use?, disabling backgrounds to edit then converting to the format of the Saturn, not familiar with graphics edit but nowadays emulators can do the the scaling quite good to square perfect pixels, It could work.
Does something arcaic like an emulator screenshot be of use?, disabling backgrounds to edit then converting to the format of the Saturn, not familiar with graphics edit but nowadays emulators can do the the scaling quite good to square perfect pixels, It could work.
Scaling does end up losing quality.Of all the odd things with this port, why didn't they use the high res 640 wide mode for the title screen in that case?
That said, since you have something bigger to work with you might be able to scale that down to something that's a little wider without losing quality then.
I've been lurking for a while, just wanted to post and thank you for the translation.
As Axel Stone mentioned, the game freezes on Mednafen/Beetle Saturn on certain spots.
The spot here on the bottom right where the white dot is, the game freeze up when I proceed to the right, happens with latest v1.021 patch posted above.
Updated to 1.021 and no more issues. Thank youLatest v1.021 patch (with Familiar fix) fixed that issue for me.
I completed the game at 211.2% with no issues at all.
Hey Knight, how you doing?Give this a try
I am going to need more info. As you can tell from everybody else., the process is simple.Hey Knight, how you doing?
I,ve tried this patch in my 1.02 and this not works. So i´ve tried too in 2 japaneses isos (not patched) and not works. Any tip to use a specific iso to patch works?
I am going to need more info. As you can tell from everybody else., the process is simple.
Everybody else, thank you, I hope you are all enjoying the game.