Screen resolution hacks [MD]
Screen resolution hacks [MD]
paul_met
  • 5,846
  • 9
I recently started to explore this platform and came to the conclusion that it also has the potential to improve the quality of games. A similar topic already exists in the section for Saturn, and now it's time for a Mega Drive / Genesis.
As it turned out, quite a few games on this platform did...

Timecop: The site is down, where did it go?!? Panic!

dibz
  • 1,483
  • 1
Just letting everyone know that a site migration is pending and will happen within the next week or so, so there will be a little site down time during the transition.

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be-a-man.jpg

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[ATTACH...
Lunar 2: Eternal Blue Saturn Translation
Lunar 2: Eternal Blue Saturn Translation
M
  • 19,890
  • 98
Since I've made a decent amount of progress since the competition entry, I'll officially announce this one and keep a status here.
The plan is to translate Lunar 2 using the PSX as a basis. Not sure if a dubbed or subbed version will be released first, depends on free time & difficulty.
I'm...
Let's replace Sega Saturn graphics.
Let's replace Sega Saturn graphics.
Malenko
  • 7,025
  • 7
Preamble: This is *A* technique, and not the only one. This assumes a lot of things about the game you're working on specifically that the graphics are uncompressed and on VPD1. There is a chance this will work for the project you want to start but there is also a chance it will not. Consider...
SDLoader v0.12: run binaries from SD Card and backup/restore saves
SDLoader v0.12: run binaries from SD Card and backup/restore saves
M
  • 48,684
  • 189
Hello!

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Update:
I created patch for Pseudo Saturn Kai Lite v6.483 (lastest version) which adds SDLoader capabilities.
This patch allows PSKAI Lite to launch boot.bin file placed at SD card root. For example, you may place SDLoader binary as...
Translating Grandia Digital Museum
Translating Grandia Digital Museum
TrekkiesUnite118
  • 6,680
  • 18
Some may already be aware of this but I figured I'd make a thread for this now that the main game is done. I've been snooping around Digital Museum for the past year or so now and as expected there's a lot of similarities with file formats. As a result it's not hard to adapt the tools I made for...

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