J.B. Harold: Blue Chicago Blues - English Translation
J.B. Harold: Blue Chicago Blues - English Translation
Arjak
  • 13,063
  • 47
J.B.Harold_Blue_Chicago_Blues(Win95)(Japanese)_Box-front.jpg


I am proud to announce my first ever attempt at a translation: J.B. Harold: Blue Chicago Blues!

This FMV adventure game was the last entry in Riverhill Soft's J.B. Harold series of detective mystery video games, a series which started on Japanese...

Kronos 2.5.0 32/64 Bits - Debug tools are available and same to yabause...

B
  • 2,264
  • 2
Hi, Kronos 2.5.0 is now available.

Lot of works was made on framebuffer access, esdr, screen sync.

Homebrew dev can use debug tools (same than yabause) And if you need some features on it tell us.

Video on Youtube

We need a dev for few months, if you can...
Screen resolution hacks [MD]
Screen resolution hacks [MD]
paul_met
  • 5,661
  • 9
I recently started to explore this platform and came to the conclusion that it also has the potential to improve the quality of games. A similar topic already exists in the section for Saturn, and now it's time for a Mega Drive / Genesis.
As it turned out, quite a few games on this platform did...

Timecop: The site is down, where did it go?!? Panic!

dibz
  • 1,477
  • 1
Just letting everyone know that a site migration is pending and will happen within the next week or so, so there will be a little site down time during the transition.

188439904_2103275453148485_5276421062716697453_n.jpg

be-a-man.jpg

FB_IMG_1651084305336.jpg

[ATTACH...
Lunar 2: Eternal Blue Saturn Translation
Lunar 2: Eternal Blue Saturn Translation
M
  • 17,796
  • 62
Since I've made a decent amount of progress since the competition entry, I'll officially announce this one and keep a status here.
The plan is to translate Lunar 2 using the PSX as a basis. Not sure if a dubbed or subbed version will be released first, depends on free time & difficulty.
I'm...
Let's replace Sega Saturn graphics.
Let's replace Sega Saturn graphics.
Malenko
  • 6,685
  • 7
Preamble: This is *A* technique, and not the only one. This assumes a lot of things about the game you're working on specifically that the graphics are uncompressed and on VPD1. There is a chance this will work for the project you want to start but there is also a chance it will not. Consider...

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